I am a novice tester who has been in the industry for 6 years but only knows a little bit. I just want to satisfy my desire to write a book, satisfy the curiosity of people outside the industry, and also provide popular science and share knowledge to newcomers who want to engage in game testing. That's all.
I have worked in a small company with 10 people, a financing company, a branch of a large company, a listed company, and a TX subsidiary.
I have tested card games, board games, mmorpg, and moba. I have tested both mobile games and client games.
But you want to ask me how to do performance tuning and automated testing framework? Sorry, it's beyond my capabilities.
Disclaimer: I have no brains and no achievements. I am introverted and soft-tempered. I have never embraced the big bosses in the industry, and I am not qualified to communicate with them. Therefore, my way of thinking and perspective are limited, and there will naturally be gaps in my understanding. This book only represents a person's superficial understanding. It does not represent the industry as a whole or the industry leaders. It is more suitable for game testing students who have not been in the industry or have been in the industry for half a year. If the boss wants to troll me, I am a glass-hearted person, so please go out and turn right.
Very real working experience
Very good [like]