
To Corrupt the Righteous, I Had No Choice But to Make Games
为了祸害正道,我只好制作游戏了
- Status
- Ongoing
- Length
- 1.2M Words
- Genre
- Eastern Fantasy
- Subgenre
- Fantasy High-Concept
- Updated
- 21h ago
- Source
- Fanqie
Synopsis
Other names
- The More My Senior Brother Dies, the Stronger I Get: Making a Game to Become the Human Emperor师兄越死我越强,制作游戏升人皇Alternate title on Fanqie
- To Harm the Righteous Path, I Had No Choice But to Make GamesOn NovelUpdates
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Reader comments 111
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Overall, it's fine, but you should use your strengths and avoid weaknesses, you know what I mean. The subject matter you wrote in this game is novel and the content is substantial, so why insist on writing those old-fashioned slap-in-the-face plots? I think the content outside the game should be a protagonist who makes people love and hate. Rather than pretending to be a slap in the face, the old plot will be more attractive. Simply play the game. There are many things that can be extended by playing the game. The pace is not so fast and there are actually more things that can be written in detail. I believe that interspersing warm daily life between the games will be more interesting than the brainless villain (personal opinion, for reference [understood])
The game is a cliché, but it's the first time I've seen someone incorporate the worldview of cultivating immortals. Brilliant idea Disadvantages: The protagonist's show-off and slap-in-the-face plot is very vulgar. But the most important part of the game is pretty good. Considering the overall impression and future prospects, 5 stars are given
I think it looks great, especially the game content. But there are also shortcomings. The first one is the senior sister. Due to my dislike of goddess harem stories, I feel disgusted when the author writes female characters. Currently, the senior sister has developed a competitive spirit and curiosity about the protagonist. This is tentative. I hope she doesn't fall in love with the protagonist. After all, I can't fall in love with the game producer just because I love playing games. The second one is quite repetitive. I wonder if there will be a slap-in-the-face plot later on. In the beginning, the elder made a bet, and then the disciple Dabi made a bet with the elder. Of course, the two are good friends and have similar personalities. But if the plot is repeated once or twice, it won't feel very good. After all, there are only a few updates in total, and the dialogue will take up a lot of words, which is quite boring. After all, the mainstream is to watch disciples suffer, and the protagonist slaps in the face and pretends to be serious. Why don't I just go read a novel like Dou Po 🤦 🤦
Following up. Currently five stars. The male protagonist is not a loser, and he has never seen a woman unable to walk. It's purely funny without punching, and can be read by both men and women. The writing style is above average and the ideas are very good. It is considered a good book by Tomato. I hope it won't be unfinished. Later, when I saw the game around 260, I felt very uninvolved. The people chatting no longer seemed to be ancient immortal cultivators, but smelled like modern hanging silk. I retract my original evaluation. Not recommended now.
I think it was fun to write. If you copy pvz, you will get five stars. After reading the author's previous book, it was very conventional. This book is quite new. Don't copy those conventional games. Just copy small games like Temple Run PVZ and I Wanna, which are very good. I like them both. The author should write more and try to update it four times a day. It's good and I love reading it. By the way, don't make too many pretentious plots, it's a bit too embarrassing. It's good to just make games w, but it would be better if it is without cp, don't write about female pairings and male protagonists having emotional lines, and the author has worked hard to make screenshots of i wanna. Don't be tired, but don't rest either... It's not easy to find a good game production seedling, don't be fooled!!!
Read: The subject matter is novel and can be given five stars. The disadvantage is that except for the first game, the rest of the games are a bit skewed. I can say that Plants vs. Zombies can only be set to practice sword swinging because of the prisoner, but the subsequent ones are a bit off topic. I hope the author can set some secret realms related to the cultivation of immortality. Is it possible to set up difficult games? Although the world of immortality is very powerful, as long as you control your strength and only practice certain martial arts, there are many ideas. For example, famine (you can create an image for yourself, and then choose one skill as the main skill and one as the secondary skill (body skill), and then run the big map to have a step-by-step upgrade process. You must use a certain method to pick items, and what sword method you must use to cut down trees. Then as time goes by, the pressure on monsters will increase. If your method cannot break through, you will die. You can also increase the magic value of the protagonist) For example, that kind of skin-changing game (the character stands on the ground, there will be monsters in front of you, you need to practice your skills to attack the living buff) Or a meat pigeon game (create an endless mode, where the difficulty is set so that one skill can only be passed by perfecting one skill, and then the skills before the next level cannot be used, and you need to change a skill after each stage, and then create an experience mode that allows novice players to experience the insights of perfect players (that is, the kind that gets buffs from monsters). For example, players who pass an endless stage can engrave their insights and lend them to others) I still hope the author will write it quickly, it feels like it is quite developed.
The game design is very good, but there are often ridicules and slaps in the face. It would be better if there were less of these. The plot is still very good and worth watching.
5 Stars, the familiar game and the world of cultivating immortals are well integrated, at least the integration is not abrupt. It continues the slap in the face of the previous work, I like it. I hope that the game and immortality can be better integrated in the future, and I look forward to it.
I think it's well written. It's funny and humorous, but the premise is that you have to abandon your brain. If you discuss the issue too seriously, you won't be able to read any novels.
When are you going to write a game? This pet-catching game is too long. The mini-game part written by the author feels more interesting 😢. And because the setting requires breaking defenses or the death of a monk to accumulate magic points, it feels like it limits the subject matter. The protagonist is doing the game to cultivate something, not just for fun. It feels a bit like watching the protagonist work just because it is fun. I hope the system can reward the protagonist in this regard so that the protagonist can let go. The author's writing is actually very interesting, and there are no strange emotional lines. I think it's okay with the senior sister. It would also be good if they end up together. At the moment, it seems a bit ambiguous. Zhong Yi feels that there are actually many scenes that hide the male lead and it's very funny. The main character settings are very vivid and interesting. It would be nice to improve the fantasy settings. I might as well create a network. Only the forum feels so retro.