Chen, a young man from the Dragon Kingdom, accidentally traveled through a Korean comic game and became the protagonist Shiro Sumada.
In the game, a deadly virus codenamed "Legion" swept across the world. The infection rate and death rate were extremely high, and social order collapsed. The world government establishes centralized rule in the name of "protecting the people", but vaccine research and development has stalled and resource distribution has been unfair, leading to the rise of the "Wings of Freedom", a civil resistance force. Shiro (player perspective) accidentally obtains a special system that can connect the game and reality. He needs to assemble different heroes to fight the source of the virus and reveal the truth covered up by the government - the virus is actually a biological weapon jointly developed by the military and the consortium, aiming to consolidate power through disaster.
Gamification system settings:
Skill fusion: The protagonist can integrate hero skills through the system, such as combining "food resources" with "charged slash" to achieve group BUFF + explosive output.
Faction confrontation: Players choose to join the government army (obtain high-end equipment) or Wings of Freedom (unlock hidden heroes), which affects the ending branch.
Competition for resources: Scarce materials such as virus samples, food resources, and mechanical cores have become the key to upgrade, triggering a limited-time competition.
Highlights of innovative features:
Cross-dimensional linkage: Players can receive comic plot easter eggs in real time through the "Korean Comic Legion" APP (intelligence system in the novel) and unlock hidden tasks.
The rhythm of the novel is refreshing: one reversal in one chapter, one climax in three chapters, integrating elements such as counterattack and slap in the face, skill crushing, and force confrontation.
Recommended for book friends who like games and anime.