[All people, games, decisive killing, rigorous data]
Xu Feng traveled to the game world. There were terrifying monsters outside, but there was only a drop of blood on his panel.
He thought it would be a hellish difficulty at the start, but soon opened the novice gift package and obtained the SSS-level equipment Heart Steel, which can infinitely stack the upper limit of blood volume.
Others have a few hundred blood, but he already has millions.
As Xu Feng explored the outside world, he soon discovered that he was not the only one who had traveled through time.
People all over the world have traveled through time!
And everyone got weird items in the novice gift package.
Just when everyone is immersed in killing monsters, upgrading, changing jobs, becoming stronger, and then enjoying the desire to conquer.
Xu Feng was shocked to discover that this game is not played by humans at all!
Reader comments
First, the attack fluctuates. The lowest is 1, and the highest is the highest theoretical damage the character can inflict, but in actual situations it will overflow. For example, if the attack power is 100, if it is a critical hit and attacks a weak point, the damage produced is completely different.
Second, not all damage can be dealt by being close to each other. Cutting hair and cutting necks are completely different things. Similarly, standing still and moving will cause different damage. If you stand still, you may be hit by monsters several times a second, but if you move out of position, the monsters can never touch you.
Third, there are various blocks, dodges, and skills that have special effects in addition to numerical values, so numerical values cannot determine everything.
It's a bit interesting, but the number of words is currently too few, and the world view has not been expanded. Keep working hard, and I hope it won't stop updating.
First, the attack fluctuates. The lowest is 1, and the highest is the highest theoretical damage the character can inflict, but in actual situations it will overflow. For example, if the attack power is 100, if it is a critical hit and attacks a weak point, the damage produced is completely different. Second, not all damage can be dealt by being close to each other. Cutting hair and cutting necks are completely different things. Similarly, standing still and moving will cause different damage. If you stand still, you may be hit by monsters several times a second, but if you move out of position, the monsters can never touch you. Third, there are various blocks, dodges, and skills that have special effects in addition to numerical values, so numerical values cannot determine everything.
It's a bit interesting, but the number of words is currently too few, and the world view has not been expanded. Keep working hard, and I hope it won't stop updating.