[Seafaring] [Fleet] [Cthulhu] [No Female Lead] [Freedom!] [Seafaring game in the early stages, naval power struggles in the middle and later stages]
"A man's journey should lead him to the sea!"
"Yes, sir!"
"Forget advanced math, forget your troubles. This is a world of oceans and mysteries!"
"Yes, sir!"
"My brave first mate! Report our position!"
"Captain! We're in the Caribbean Sea!"
[They say that this strange sea holds not only Cthulhu and monsters, but also a strange pirate ship crewed by a bunch of nonhumans!]
[Cthulhu may be terrifying, but these pirates are even scarier! After all, even unknowable knowledge couldn't make them any smarter. Free spirits have no need for wisdom!]
[This is a disaster! Even the sirens have fallen victim to mental contamination. How terrifying are these pirates?]
[Nonsense! We're just a few ordinary college students longing for freedom. Isn't that right, crew?]
"Yes, sir!"
Clang! Clang-clang-clang! Clang! Clang-clang!
(The ultimate goal is to build a pirate empire in the Caribbean Sea and become the Pirate King.)