**Time period**: The year 2052. The world has entered the “Era of Transdimensional Games,” and the neural-link full-immersion game "Sanctuary" has become humanity’s second world.
- **Setting**: From the holographic advertising forest along Shanghai’s Bund to the Tristram dungeon corroded by data storms in the game, the boundary between reality and virtuality is crumbling.
- **Basic premise**: An open world built on the "Diablo" series, with the Worldstone embodied as the core of a quantum server. While creating a character, protagonist Lin Nuo accidentally triggers a hidden protocol and becomes the only necromancer capable of feeling “real pain.”