[Mystery and Crime-Solving] [Supernatural Resurgence] [Infinite Games] [From Universally Hated to Universally Loved] [Face-Slapping Power Fantasy] [Global Livestream] [Wits and Strategy] [Transmigrate into a Book]
In a male-oriented power fantasy novel, a TV station launches the world's first infinite-game deduction variety show, The Strange Tales Detective Club.
Presented as an immersive cultural-tourism and puzzle-solving adventure, it features deduction games based on chilling urban legends. Invited guests head to game-instance locations to solve cases, explore, fight monsters, and clear stages.
No one expects the supernatural to resurge and invade the game instances, turning the deduction show into a live-streamed, real-life battle royale. The guests become players, and every case follows the format of a murder-mystery scenario. From orthodox and new-wave mysteries to unconventional and breakdown-style stories, every kind of deduction game is on offer. Players must work together to clear one puzzle-based mystery game after another...
As an exemplary overworked office drone and a model corporate workhorse of the new era, Su Cheng lives by the principle that making money is the true key to happiness. So one night, after an insane bout of overtime, he collapsed. When he woke up, he discovered he had transmigrated into the male lead of a male-oriented, leveling-up, infinite-game power fantasy...
A male lead everyone considered a nobody.
In the original story, Su Cheng was a bit-part character with nerves of steel, abysmal people skills, and no tact. He offended all the guests as soon as he joined the Detective Club, becoming its universally despised member. His first game instance was an epic-level challenge, an absolute nightmare from the start.
Everyone avoided him like the plague. They would roll their eyes and turn away, holding their noses whenever they saw him. But in his very first deduction game, Su Cheng stunned everyone with a bold move. A month later...
"Thank goodness Su Cheng is on our team. We're saved!!!"
In the first game, I was very decisive and smooth in killing cards. In the second game, I went back to save people and fell into a deadlock and was saved by others. These two plot points made me feel quite divided. I'm not the kind of person who likes dark, deep and crippled protagonists, so I don't have any thoughts on the protagonist's behavior of going back to save people. I don't know if the author will reverse this aspect of saving people in the future, but I don't feel the foreshadowing at the moment. So I can only have random thoughts about the discomfort I feel about the difference between the two plot designs: I can't sympathize with the protagonist's reason for not being able to save someone because his parents died in front of him. The description is too bland, as if a reason was suddenly given casually to serve the plot, so I can't accept that the protagonist suddenly became prefixed with Saint and needed other people to save his life. I mean, I can accept that the protagonist puts himself into a dead situation in order to save others, but after the protagonist does this kind of behavior, he can't save himself and needs to be saved by other characters - this kind of plot point makes me unacceptable. The protagonist's image in the first game was shattered.
It's super beautiful. Come on, the author. I feel like the writing and story processing need to be better 😘
It is recommended to practice writing more. Sometimes you can make money by knowing what your readers like.
Not too poisonous and feels good