
How Can I Become a God Just by Playing Cards?
我就打个牌,怎么就成神了?
- Status
- Ongoing
- Length
- 371k Words
- Genre
- Urban
- Subgenre
- Urban High Martial Arts
- Audience
- Male
- Updated
- 1y ago
- Source
- Fanqie
Stats
37Reads
6.6Score
157Chapters
17.6kReads · all time
Tags
Synopsis
Reader comments
In booklists 5
Card Worldview➕card Fusion
I want to read a book like "Cards: My Extraordinary Business Empire". Looking for good card novels~
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Card Fusion, Innovative Card Making
Do you guys have any novel card novels?
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Looking for Card Books, Nice Card Books!
Card maker, drawing cards and the like, serious shortage of books
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Card Master, Collect Rare Cards and Build an Invincible Deck
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Are There Any Pure Card-Based Novels About the World of Cards, Using Cards to Summon or Release Skills?
2.6MViews55Books4dUpdated



















An original TCG card novel, which I personally think is very good. The strength of the cards that have appeared so far is relatively balanced, but referring to the Yu-Gi-Oh anime and online writing, the strength of subsequent games will inevitably expand. I don't know how the author will deal with it. Personally, I understand that apart from the battles, the fun of tcg cards is also worth digging into the construction itself (three classic cases: Yu-Gi-Oh! Has no more constructions to speak of, Konami, the source of all evil; Shadow Verse 1 only has cards that can perform tasks in the construction; Hearthstone has started to have designers teach you how to play the game) An original card novel is essentially a novel. I hope the author can write better and better plots [Love]
I feel that the author's concept is quite good. At least he has corresponding thoughts and prototypes for different deck genres. But I hope the author can open a single chapter or add some battle settings. I have some doubts that I have after reading more than 20 chapters that need to be explained: 1. Some combat settings in the combat stage: Is it similar to Yu-Gi-Oh with multiple time points rules or is it just a Hearthstone battle? When the minions of both sides fight, what numerical value is used to calculate it? Is it similar to Hearthstone, if both minions are injured or only the enemy's minions are injured? Is the damage value directly based on the attack power value or the difference between the two sides' attack power? When the damage value exceeds the life of the opponent's follower, whether there is overflow damage will be borne by the player. 2. Whether the author considers the relevant settings of the outdated point: The most classic one is that when our team destroys the opponent's followers in battle, both sides have effects that can be activated. At this time, which side's effect is resolved first; If both sides have cards in their hands that can be activated at this time, should we refer to Yu-Gi-Oh's chain or how to deal with the order of activation and settlement of both parties? 3. Mainly the problem with tactical cards: Can the author introduce the main types or prefixes of tactical cards, and the stages at which each type can be activated? 4. Card group issues: What is the limit on the number of decks? How many cards can be placed at most? And you didn't actually say how many cards to draw each round? Also, is it possible to fight and draw cards by attacking first? 5. Other questions: When the hand pit tactic activates the effect, should the card be in the hand or on the field, or should it be thrown into the graveyard first and then resolved? Eternal Tactics was destroyed when the effect was activated on the field. How to deal with the effect? Regarding these issues at the moment, I hope the author can provide an explanation or reply. [Asking for explosive updates][Asking for explosive updates]
It can be said that the author has built a lot of cards, and there is not much problem with the data. It is not easy to create, so I will give you a good recommendation.
It looks good, but wouldn't the author with so many cards be bald?
This is my first time reading this kind of book. I feel good. Good luck to the author.
Give me an idea, add otherworld support, and support Hearthstone and Yu-Gi-Oh cards. I want to see Yu-Gi-Oh and Hearthstone cards like Madoka, Jige, and Kongyu.
Since the demise of the Hearthstone genre, I haven't seen such a good card book for a long time.
Very good, very interesting, just keep writing.
It looks good but it feels like it takes too long to play cards.
It's very interesting. Don't worry about what the author says about you.
Very good worldview, and a strong flavor of Pai Lao Add follow-up comments, add follow-up comments! So pretty!
It is said that four stars will increase your score quickly
Ahhhhhh? Why is no one reading it? Such a good book [angry] [angry] [angry] The author will not run away [crying] [crying] [crying] [crying] This data is too miserable!
This is the best card novel I have ever read
Dare to write original tcg, come on [cool]
It's nice. Although Tomato's other card novels are also well written, this one is a bit more like the cards I imagined.
The original tcg supports a wave of support. It is recommended to note the details of the cards in the chapter. The writing should be mainly spoken, and it will be a bit poisonous to see the effect of the other party.
If you are full of faints, you must be full of faints. Support the author and don't stop.
Original cards, interesting plot, not bad