When Werewolf stops being a card game and becomes a survival code of fangs and claws, Lin Yi realizes her logic class credits suddenly aren't enough in another world. Dragged by a mysterious force into a Werewolf universe swallowed by eternal night, she must gamble her life on the game rules she knows best. The Seer here can glimpse the rhythm of your heartbeat three seconds into the future, the Witch's poison bottles are steeped with living spiders, and when Werewolves kill, they tear out more than throats: they rip away the warmest memories.
Twelve tarot cards float across a blood-red sky, each corresponding to one of twelve cursed roles. Lin Yi's bronze badge grows hot on the first night in Moonshadow Village. Beneath the symbol of a Villager, a strange bloodstain seeps through. When the claw marks on a dead man's throat match the silver fur on the village chief's cuff, and the pupils of Alan, the friendly merchant, split into vertical slits in the firelight, she realizes that Werewolf in this world is far more than daytime votes and nighttime hunts. The Guard's shield is engraved with the players' real-world addresses, the Hunter's bullets bear the true names of the living, and after every game victory, the souls of the defeated consumed by the badges make the demonic patterns on the backs of the cards grow clearer.
To earn seven victories and return to reality, Lin Yi has to read the blood vessels at the corners of villagers' eyes to decipher their fortunes, use a reverse-hook strategy to feign sleep-talk during a Werewolf raid, and even brew lies in the Witch's cauldron. But when she finally takes the judgment seat in the seventh game, she discovers that the cards of every surviving player have all revealed the Werewolf mark. The dealer behind this death game has been chewing on every player's fear through the blood moon. And the only thing more terrifying than being kissed by a wolf is realizing that she is starting to enjoy the thrill of walking a tightrope between lies and truth...