The world is, in essence, nine Entropy Aspect Crystals floating in the Source Entropy Sea, each giving rise to an independent realm governed by its own laws.
- The energy system follows the Law of Spiritual Stillness and Conservation: gaining any supernatural power requires paying an equivalent price in memories, emotions, or causality.
- The structure of space and time takes the form of nested Mobius strips: ascension is not a breakthrough upward, but a fall inward, into the inner side of one's own dimension.
Structure of the Three Realms and Seven Courts:
1. The Mortal Realm (governed by the laws of matter)
- Heavenly Craft City-State: advocates of mechanical ascension, who transform their meridians into spiritual energy circuits.
- Formless Forest: a reserve for the demon race, home to Spell-Eating Tundra, which devours cultivation techniques.
- Evernight Permafrost: a land cursed by time, where residents trade memories for survival.
2. The Profound Nether Realm (where concepts become physical)
- Sanctuary of Edicts: speech-spell practitioners manipulate physical constants by making contracts.
- Palace of Pain: all injuries are transformed into works of art, and the greater the pain, the more valuable the work.
- Corridor of Appetite: the food chain takes physical form as a climbable Tower of Babel, where devouring creatures from higher levels grants evolution.
3. The Manas Realm (an ocean of the collective subconscious)
- Mists of Prophecy: a probability forest where possible futures take physical form.
- Wall of Karma's Flame: a defensive structure formed from the guilt of all living beings, suppressing ancient inner demons.
- Temple of the Womb Veil: an archive housing the “unborn versions” of every living thing.