Three years ago, an overwhelming publicity campaign made "Two or Three Unspeakable Things About My Sect" become a global hit.
The ultra-high degree of freedom and immersive experience make players unable to stop.
No one expected that this would turn out to be an earth-shattering conspiracy. Three years later, the game went out of control, and all players who had entered the game never left the game.
Good news: You can play the game now.
Bad news: There's no way out.
Worse news: This is a world of immortality where the jungle prevails.
…
Fisher Girl: When I woke up, there were suddenly many strange people wanting to join the sect.
Bad news: The already-involved sect has become even more involution.
Good news: I have a bonus for enrolling students this year.
…
Small theater:
Fisher Girl: Our sect requires people who can endure hardship.
Players: We like to endure hardship the most.
Fisher Girl: That's good. You have to bear hardships to make up for the hardships. Our sect will have plenty to eat from your hardships.
Players: Huh?