Three years ago, a massive publicity campaign made I Can’t Tell Anyone About These Things at My Sect a global sensation.
Its incredible freedom and immersive experience left players hooked.
No one could have imagined that it was all part of a world-shaking conspiracy. Three years later, the game went out of control, and none of the players who had entered it could ever log out again.
The good news: They could play the game to their hearts’ content.
The bad news: They couldn’t get out.
The even worse news: This was a world of cultivation where the strong preyed on the weak.
The Fisher Girl: I woke up one day to find all sorts of strange people wanting to join my sect.
The bad news: Our sect was already caught up in fierce internal competition, and now it’s even worse.
The good news: I get a bonus for recruiting this year.
A little scene:
The Fisher Girl: Our sect needs people who can handle hardship.
The players: We love hardship!
The Fisher Girl: That’s great. Hardship cures hardship, and you’ll have plenty of hardships to endure once you join our sect.
The players: Uh?