
Making Games: I Really Only Want to Lose Money
制作游戏:我真的只想亏钱
- Status
- Ongoing
- Length
- 392k Words
- Genre
- Urban
- Subgenre
- Urban High-Concept
- Updated
- 3d ago
- Source
- Fanqie
Synopsis
188Chapters
6.4kReads
8.5Score
622Shelves
1.1kListens
91.4kReads · all time
More by this author
In booklists 4
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Reader comments 50
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Reminder: The reader has been reminded at the beginning of this article to "don't use your brain". The biggest problem is that the author is a novice and his writing skills are not good. But here is a free book, and I personally don't think this book is true history. The main reason for giving high marks is to support novices and new books on this subject. Finally, I would like to make some small suggestions here: a niche game that is well-made but out of step with the market: Ashes Front; a high-quality global server that can only be established in a different world, with only a few bugs and low or even zero krypton. Oh, there may be xylophones in other worlds that cannot be chosen by the world. Oh Negai, if the author really writes them into the book, Vadasi, even if you have a big plot disaster later, I will not give you a five-star installment [laughter] Overall, the front is pretty average. Once you get into a rhythm, you will feel much better, although this is still based on what happened before. Don't worry about whether the previous plot is old or not, you can read it anyway. Judging from the author's performance, he will make mistakes in the ageless plot. I have only seen it in a serious game system for making light or circles. This is the first time I have lost money. After all, money-losing flows are not meant to make history. If you really want to see how to make money by making history, my opinion is that it is better to read "Er Tour History". The "Ming" part was really difficult. The truth is that there is no hard work. The expressiveness of the entire paragraph cannot reflect that the protagonist wants to "lose money." And because of the fans of a certain game, it cannot reflect the game's promotion of the world view. How can a young author like you resist the imperial army? So the effect is just to add an income item to the protagonist. It's fun for you to write, but your article is torn apart. Finally, I personally don't like "Ming". The previous plot of this thing is what I am obsessed with. My impression of it is only slightly better than Yuan. I hope the author will pay more attention to it. When you perform well later, I will add your points back to you.
I think this book is quite good. The protagonist's subordinates made the games with their own imagination, and the production process is described. It is not like other books that directly rely on the system to exchange, which is better. The system of this book is a little transparent, and there is very little description of the system. There are no classic plots about pretentiousness and conflicts with some big manufacturers.
I finally saw the little shadow of Mr. Pei again [I almost cried]. It was not easy. I can only say that it has been a long time since I saw a more detailed money-losing novel. I'm very much looking forward to what the author's imagination will be like in the future, and how he can stab Mr. Mei in the back. 😎
It's okay. It's the most comfortable book I've seen so far in Tomato Games. Although it's a little brainless in some places, this kind of book is just interesting. Is the author writing original games now? I really want to see Mario Odyssey.
Personally, I think the look and feel is okay. The writing in the short-form article is smooth. I think the storyline is logically sound, right? He and the system are equivalent to a gambling agreement, but there are rewards regardless of whether the bet is wrong or the bet is right. Then some people think that writing Ming Chao Po is understandable. First of all, the system requires that the history cannot be obvious, that is, the text cannot subjectively harm the game. Therefore, some people say that designing a tough guy character in the second game, the tough guy uncle character also has an audience. Under the system requirements, it will eventually become a niche high-quality mobile game. Moreover, in the novel itself, the people under his command are paid by the system, and the salary itself also reflects his personal potential and ability, so I think it is good.
Not a bad book. It is considered a good one among the anti-routine money-losing novels. At least the chapters I've read so far aren't disgusting. It's completely relaxing to put your mind aside and watch. It's just a little bit underwhelming.
I speed-read this book, and from the perspective of an old bookworm, the writing is clear and not confusing. There is not much forced sensationalism, and the emotional details of each character are described. Delicate. Keep it up, this is a good book
It's creative and the writing is pretty good. If you like this kind of bankruptcy story of Dihua, you can take a look. Anyway, I think it's very interesting. I wonder if the author can be faster. Two pages a day are really not enough. 😠😠😠
As a bookworm with 2000+ reading hours, I would like to say that this book is the most comfortable book on game making that I have seen so far, bar none. In other books of the same type, I saw that 35% of the contents were abusive descriptions of trolls and ridicules and targets from competitors, and the rest were basically just too many words. My blood pressure soared and I couldn't stand it at all.
Making Games: I Really Just Want to Lose Money Ou Moumou did it A way to lose money. The plot has some new ideas, and the game design is very detailed. Generally speaking, it is quite interesting. In fact, it feels like losing money for the sake of losing money. But it's within my acceptance range. Updates have been discontinued indefinitely, but the author said he would make up for the ending. Well, although it may not be realistic, I'll give it 4 stars for now.