
The Fourth Calamity: The NPCs in This Game Are So Realistic
第四天灾:这游戏的NPC好逼真
- Status
- Ongoing
- Length
- 509k Words
- Genre
- Sports
- Subgenre
- Gaming & Sports
- Updated
- 1y ago
- Source
- Fanqie
Synopsis
212Chapters
4Reads
5.8Score
1Listens
13.8kReads · all time
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Reader comments 21
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I think this one is already very good among the first genius themes, especially the plot of the manor. It can be said in one sentence that courage is the hymn of mankind. The fire of hope is sown by the predecessors, and cultivated by the descendants in the footsteps of the predecessors. Like a torch, it is passed down from generation to generation.
It's just so so. The other world doesn't use medieval names. It's not that great [smile]
Here's how to detox: (It takes a long time to read because I listen to books) 1: It's a Western fantasy background, but the NPCs use Eastern names, which feels a bit out of place. 2: There are too few players, and it only focuses on one or two descriptions of the initial few players, which is equivalent to putting the original protagonist aside and writing a new protagonist. 3: Matching a partner means matching a partner to every player who appears, but the emotional scenes are not only awkward, but also a bit inexplicable. 4: There are also some minor irritations. The rescued worker's attitude towards his savior changed drastically due to salary issues, and the confusing blushing behavior of the little match girl. I won't go into details. As for the clichéd plot settings and cliched settings, I won't complain here. I originally thought I wouldn't leave a negative review because it's a new book, but I couldn't bear to hear that the little match girl couldn't stand it, so I had to leave something to warn future generations.
Feeling pretty good
Not bad, not bad, looks quite comfortable and smooth, but I feel like there are a bit few main character shots.
Well written! It feels like a game that is too real!
It's not bad, but the author's plot is too stiff. In the past, players were portrayed as good people in the mines. Later, when faced with a lonely and thin little girl, he just bought a few boxes of matches. The author would rather let the player spend a thousand copper coins to help her later. If you are willing to let her follow you back to the village, then let her fend for herself there [awkward laugh][awkward laugh][awkward laugh]This plot is too tough, right?
After reading more than 20 chapters, um... Let's forget that the languages are not interoperable, but the players can't understand them, how can they get through the plot? They also send players out to inquire for information. If they don't understand what they are hearing, they send them out to inquire for information. I don't understand this operation.
The upgrade is too slow. Will anyone really play the game and not be able to upgrade to the first level in a few months?
It is a novel written with great care. I really like this kind of novel without all kinds of magical puzzles. It can be seen that the author wants to build an ideal version of the "game world". The disadvantage is that it is a little stiff, but this is not a problem that will become natural if you write too much. Very good, there is obvious improvement, it is no longer as stiff as before, it is very smooth, and the plot arrangement is also very good. I like this kind of random events very much. The author has to make good use of his own vitality and vitality. This is the only novel I have ever given such an evaluation to among all the fourth natural disaster novels I have read with a score of 8 or above. When I get older, I no longer feel like writing.