
The Ninth Art? Start Playing Alone and Make the Whole Network Cry
第九艺术?起手独游神作虐哭全网
- Status
- Ongoing
- Length
- 621k Words
- Genre
- Urban
- Subgenre
- Urban High-Concept
- Audience
- Male
- Updated
- 5d ago
- Source
- Fanqie
Stats
Tags
Synopsis
Reader comments
In booklists 18
The Protagonist Is a Game Designer Who Brings Good Games from Previous Lives to This World.
Are There Any Novels About Game Production?
I feel like there aren't many game productions out there, so I'd like to recommend them.
Game Production: Making a Steam Studio or Similar to Steam Games
Steam, whether at home or abroad, is quite a ceiling in the gaming industry. Why are only people writing about MiHoYo? No one writes that G is fat
Ranking List of the Six Masterpieces of #Tomato! ! the Top One Is "Xianwu Emperor"...
Poetry or Classical Chinese Are Included in Teaching Materials, Leaving Students Across the Country Scratching Their Heads
Game Animation Production Company, with Hundreds of Chapters or More
A Novel Based on a Steam Game
In fact, it's quite confusing. We, G Fat, are such a powerful presence in the gaming circle. Why are there so few people creating novels based on Steam or its games?
Game Planners Make Games Sincerely, and Players Are Full of Love for Games.
Stop recommending some novels about making games that spoof players' mentality. It really makes me sick. Game production must be sincere! ! !
I'm Looking for a Nice Copywriter Who Doesn't Pretend to Be Pretentious!
Want to see something similar to "Fans Report!" I can no longer hide my identity as a composer".
I Want to See the Protagonist Make Game Knives for Various Players, Hehehehehe
Are There Any Novels Similar to "Game Production, Players Want to Kill Me"
There are also horror games like "Escape" and "Minecraft"
Is There a Protagonist Who Makes the Game? There Are Many Knives in the Game. I Don't Want to Choose.
Are There Any High-Quality UT Novels? (Never Updated, Well Written)
Ahhhh! Is there anything good to look at? ! !
Damn It! Why Doesn't Tomato Have Good Ut Articles?
Shock! I Found Tomato's Best Game Article, I Really Regret Not Reading It
Low Score, Niche, but Good-Looking.
I want to read a book similar to "I, the crown of laziness, will deduct 1 and lead you to fall together". Recently, I have become more and more unable to read books. Not many of Tomato's recommendations are to my liking, so Vadasi decided to dig out better books. I can also post the ones I like with high scores.
Recommend a Few Urban Fantasy Novels, See the Topic Introduction for Details
I want to read a book similar to "Starting with a scenic spot, I will change the land of the gods (I have a small barren mountain)". Requirements: 1. The category of the book is urban imagination, and the protagonist is not limited. 2. The overall score is above 9 points (not equal to 9 points)
Well, It's Good to Read, No Matter What Genre
I want to read a book like "Don't Call Me Devil".













































































Mi, thank you all for clicking this article~🙏 It is not easy to improve the scores of relatively niche vertical themes. Your support is my biggest motivation for updating! ꒰ *•ɷ•* ꒱
I really like the author's popular science! After looking at the analysis of the game content and then thinking back to my own mental journey of playing UT, I really feel that this game is the pinnacle of narrative and emotion!
After a cursory glance, the author understands games very well and has his own opinions on games. It can be seen from the description of the legend that it is a good book with potential. Like those who generally write about games, they have a set of templates for the slaps in the face that are targeted by major game manufacturers. This book is particularly different. He will describe the advantages of the game. Of course, there are still slaps in the face. From the "puzzle-solving narrative" and so on, the author is really capable. Finally, let us let Xiao Gao and Gang go.
I can only say that someone finally wrote this. The others are either 3a or horror games, or they start with an independent game and then go crazy with 3a. I'm tired of it.
Tomato is a rare professional article with a sharp angle. None of the game novels I have read before have revealed secrets that many players don't know like this one.
I have now read the latest chapter of the entire book. Overall, this book is considered a good design article. It comprehensively explains the foreshadowing, before-and-after comparison, and music design of Undertale. It refreshed my understanding of Undertale. If this quality can be maintained, it will be at least 8 points. However, the pace of this kind of analytical work will be slower, which will dissuade some readers who don't like reading slow-moving articles, but overall it is very good.
In terms of professionalism in making games, this novel is undoubtedly considered a T0 among today's game-making novels, but other than that, its writing skills and plot grasp are not outstanding. Compared with other brainless game creation novels, its coolness settings and other aspects are obviously relatively immature. If you want to read a short and quick game creation novel to satisfy your love for a certain game, this book is not suitable. This book is quite different from other novels of the same type. It introduces the very dangerous setting of multiple time-travelers (currently a good review), but it also has new ideas in many worldview settings and protagonist settings, which is a major attraction. All in all, this book has potential, but may not be to the taste of most people. Of course, what I said cannot represent the entirety of this novel. Whether this book is good or bad requires other new readers to evaluate it.
A masterpiece, really. The author's description of the world where the protagonist lives and the laying out of the plot made me feel depressed about future development. At the same time, the addition of professional terminology for the game made it extremely difficult to read, and the analysis of the game was so good that I am now very upset about why I played UT after reading the plot commentary. There is no common problem of the male protagonist in Tomato novels messing around. Intelligence is online. My brain can only allow me to follow it. I hope it will be updated.
Overall, it is very [[complex]], and this novel is particularly [slow] so far. That is to say, the explanation is extremely [detailed] and there are many [professional] terms. It is very good for those who [love] the game described in the novel and can understand the game more carefully. But most of these [professional reviews] make this book particularly [dry]. The plot accounts for about 40% in the early stage, and at most 70% after that. It's like reading a [professional game book] covered in cool writing. I think the author is probably also a [game worker]. Many people probably don't have the patience to watch it. Of course, this is the author's [style], and it's normal for some people to like it and others not to like it. I prefer [like] it, so full marks!
It is not easy to see a game-related novel that truly and well analyzes the key points of the game. Previous game production-related novels have never focused on the meta elements of Undertale. It is rare to see such a good analysis. It feels like if I want to reveal all the details of the entire game, I would just have to reveal the ID card of the game author. Moreover, the protagonist and other time travelers also have stories about their future development direction, and they have their own storylines that do not just rely on the popularity of the game. How can we not say good things about such a work? No other novel has written about this kind of independent high-quality game, and even if it has been written, it has only been briefly mentioned, but I am so embarrassed that I have given all my expectations to this novel. Others say that it is a lot of nonsense or watery, but it is just a little repetitive in some places and the popular science is too abrupt, but this sense of analysis is indispensable, otherwise it will be no different from other novels.
This is the most detailed and hard-core article I have read on Tomato in a long time. It really looks at the game from all aspects, and even gave me the illusion of being dissected [face covering]. In short, if you like independent games and are not satisfied with watching people who have never been exposed to them be amazed by the performers, I highly recommend giving it a try.
I was happy because I saw real gold. I'm sad because there's a little less, but I'm worried that the popularity will be too low and the book won't survive, and I'm also worried that the popularity will be too high.
This is my first time writing a book review. I don't know much about the game, I just like it, so there are many things I don't understand. If you think I am wrong, then I unconditionally support your opinion (universe disclaimer) [laughs] The content written by the author has a very new feeling. The author has written out the interpretation and story about the game. At first, I was shocked by the interpretation (I don't know if it's because I haven't learned about UT and other games in detail). The content of the interpretation is very sufficient, but I personally feel that the author did not integrate the story and interpretation very well. I often feel like "I really want to know the subsequent story, but why is this all about the interpretation and explanation of the game!", And then I will jump back crazily, only to find that there is a missed plot later [laughing and crying] and I will go back and read it again. I hope the author can try to correct this kind of content and hope this book will get better and better. Finally, the author's book is really beautiful! Apart from the above, I think everything else is perfectly written! It's very different from other types of crafting game novels, come on, author! [Send heart][Send heart][Send heart]
Forgive me for not having much knowledge, but I was very attracted by this book. What is this book like? A top chef mingled with a group of home cooks, randomly took some ordinary ingredients, and made dishes You find it amazing and different from the same dishes you have eaten before. But his ingredients are very ordinary, and the chef doesn't seem to take it seriously when cooking. You want him to cook more, but you can't afford to let him cook. This is the best game making article I've ever read. It doesn't matter which platform it is on. This kind of article generally has two points of view, one is game appreciation, and the other is player response. The hidden thread is the development and growth of the protagonist's own company/studio. This book writes about appreciation into a field that does not seem to belong to game production writing - before this, I have never seen any game writing that can do this... In fact, it itself is already beyond the boundaries of my knowledge and knowledge. I'd really like to praise it more, although that doesn't make the freelance author write more...
The protagonist is suspected of being controlled (calculated, not given a choice, brainwashed). There are probably many time-travelers. The finished work that the protagonist has not moved (not in this parallel world) has been spoiled. There are six chapters of the game that have not yet ended, of which the protagonist accounts for only a small part. The story of Ninjago is not too much. The key is that the connection is not good. I have read 44 chapters and will evaluate it later.
The plot of the game is very detailed, but it is recommended that those who have never played the game avoid it. Most of the content I have seen so far is about describing what is awesome about this game. Now all the content can be used as a high-quality game explanation template, but as a novel, it can only be said that benevolent people have different views on wisdom.
Boss, please tell me if you have done games and music before. You are good at popularizing science. Although I have played this game and watched many popular science videos, they are not so detailed and immersive. It is really too strong...! !
It will definitely become a legend (as long as you keep it up) I really like reading this kind of article hehehe I still found a lot of shortcomings along the way. I only deducted one star because I bought gifts after all💀 Give me some suggestions: 1: It's better not to use the psychological description of God's will like the one before (that is, the part about getting rich). It can be said that the viewing experience is very poor. We are here to watch it as a game. 2: It's best to keep the complex concepts in the game industry simple (you can use some popular metaphors instead), because most tomato people can't stand these, and they prefer the plot. PS: I am talking about this here now because I see the difference between the author and other game writers, and I hope it will get better and better.
It is indeed very attractive to watch the game without looking at the protagonist in the early stage, but 1. The launch of the game is a bit fragmented. Readers may come to see it because they are interested in a certain game or certain games. As a result, this UT writing can be said to run through the main line. 2 Professional words are really not something that should be used in an online article, unless they are familiar ones. 3. In Lei Wenzigong's books, the main character's scenes are just relaxed and humorous acting in daily life. The feeling of pleasure should be in being shocked by people in another world. Don't let the main character's daily life take up the number of words. Thank you. 4 Is too literary, too artistic. In the evaluation world, this is a critic, but in our online literary world, it is skip, skip, skip (just the right amount) 5 The author thinks that some of the supporting characters are really weird. You know, it's hard to comment on Weiwei's emotions when she plays UT. Let's try playing with someone else [Petrochemical][Petrochemical][Petrochemical]
Great! ! ! ! Although it is a relatively familiar routine, the writing is not particularly homogeneous, which is great for new authors! Come on!
Personally, I really like it. I've only read Chapter 29, and I feel like I've read hundreds of chapters. It's also very professional and very suitable for me to read while doing my homework. I haven't encountered this kind of writing for a long time. I just love this kind of writing [laughing evilly]. Keep grinding, the author will update soon.
Promise me, author! It would be better if you don't stop! I really like your writing style, which is very delicate, and I feel that the emotions are described very well. Please keep up the good work! [Send heart][Send heart][Send heart]
The writing style is exquisite and professional. It stands out among mobile game novels. It analyzes the game from the perspective of a real game designer. Except for some early professional knowledge that is too wordy, it is completely refined.
This book is very well written, breaking the stereotypes and stereotypes of novels about the Seventh Art of Another World. The writing skills and character creation are also very good. However, too many introductions and comments about the game really make it difficult for me to experience the pleasure of reading novels.
It's so beautiful and the author is so talented. This is the first novel I have read seriously. To be honest and objective: After reading this novel, I realized that words can break all the boundaries of imagination. The author's novel setting and creativity opened up the imagination wider than the universe. I felt that I was not reading a book, but riding the author's thinking rocket through various strange and gorgeous worlds. It was so explosive!
It is very well written. In this fast-paced era, it makes me want to read it again and again. It is a very good book. The author has his own ideas, which are different from previous game articles, but the expression at the beginning is a bit long. For example, there are too many negative comments on games in this world view. From the beginning, I hate it to the change. The writing is a bit similar to the game articles I have read before.
Personally, I feel that it will be a different novel. It is different from many novels nowadays. It is very clever. This may lead to it not being very popular with the public on Tomato, but this is not a bad thing (for me) Now it's only 6.0, I'll give it five stars! Let's look at the author's performance after graduation. (Having said that, this is too clever. The author's conception is very reasonable and subtle. Come on) Ahhhhh... It's really different, haha, I didn't expect it... I didn't expect it... The author... I... I have nothing to say... I'm curious... NB, WC... I'm so tired, even more tired than I was in math class... Author, I beg you... Please show it to the anchor... NB
It feels more like a popular science article. But I just like this type. This is probably the first game I've seen where the writing is UT without breaking.
Some thoughts about this novel (purely personal): The analysis of the game is very well written. It is best to finish it quickly when it comes to the protagonist's slap in the face. The majority of it is theory, which affects the perception. It is best to write the theory after finishing the slap in the face, otherwise the story will be incoherent. Generally speaking, a lot of theories are inserted in the middle or front of the story, which makes the story incoherent and uncomfortable to watch. If possible, it would be better to write the theory at the end of the story. Regarding the game analysis, I didn't understand it and it was very enjoyable. However, because there are interludes and flashbacks in the middle, the overall story is relatively fragmented (?) When I watch it, I usually only read part of it, such as only the game analysis or the game production, but the slap in the face is too slow and I don't recommend reading it. And the foreshadowing is too long. In short, it is not recommended for those who want to read a traditional cool article (the kind that mocks the protagonist in the first one and immediately slaps the face in the next). It is also recommended not to read some paragraphs and comments, which can easily affect the perception. It can be seen that the author really likes games and is very professional. I also enjoyed reading it, but the story is relatively weak, and there are some words and short sentences missing in the author's previous revision, so I think this article can only read the game analysis. As for the story, I will see if the author will revise it later. This is purely a personal opinion, don't criticize me if you don't like it. ˃ʍ˂ Well-written: I understand the protagonist's strengths and is very professional. Some plots are well set up, such as yo-yo skipping time, etc. Regarding the description of the game, it can be seen that the author really likes it and allows readers to feel the charm of this game♥(。→v←。)♥ Not so good: too professional (this will screen out some people), the story is too long and not coherent enough (this will affect the perception), too much description of the game? (Too much description of a game) Too slow? (UT only wrote about half of the 100-plus pictures, but only three for the game) Too few? (The number of games is too few) It makes some people feel a little disappointed after reading the introduction and rushing towards the games they like.˃ʍ˂
This is the most novel work in the gaming industry. It has a clear structure, substantial content, quick thinking, profound and interesting... In short, it is very beautiful. I hope the author can update it quickly and break through the million-dollar masterpiece. Super awesome