
Stats
5.8Score
Synopsis
No synopsis yet.
We haven’t got an English blurb for this one. It appears once the source description has been translated.
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In booklists 3
The Protagonist Has Auxiliary Abilities, Rare and Purely Auxiliary
This is purely a help, thank you
10.9MViews152Books3dUpdated
Are There Any Protagonists Who Have Auxiliary Professions, Such as Using Musical Instruments, Performing Sacrifices, Etc.
For example, use musical instruments, sacrifices, light mage, priests, etc.
6.5MViews147Books2dUpdated
Abilities Are Healing Aids, Don't Use Poisonous Milk, Violent Nannies, and the Awesome Sub-Jobs of Hong Hong.
I want to read a book like "This Assistant is Very Professional".
2.9MViews57Books3dUpdated











This is a book with no shortcomings. The logic is normal, the thinking is normal, the talents are interesting, and even the experience is normal. It is not as mindless as ordinary online games. The group portrait is also well written. A team must have one person, and everyone has their own role to be called a team. The biggest problem is the pace. The pace is definitely slow. The author may think this pace is okay, but from the perspective of the reader's reading interest, this pace is too slow and it is easy to burn yourself to death. No matter what the author does, he still wants to be popular. This book cannot be changed. If you have the opportunity to write another book, you may consider speeding up the writing, so that the results may be better. Come on. In other words, if the author is good at this kind of book with delicate writing style and slow pace, then romance novels and longevity novels may be more suitable for the author. The pace of both can be slow, and the delicate writing style can make people deeply feel the depth of feelings or the regret of immortality. [You can taste it carefully]
Many people are a bit angry towards Xiaoxiao, but in fact it has a lot to do with the author. First, the copper Xiaoxiao got was just for dinner (more than ten coppers for a meal) Secondly, Xiaoxiao's luck is so good. The performance on the stage can be made more obvious. After all, there are not many people on Tomato who have the brains to read (laughs) (The protagonist has 500 monsters. Counting the materials, he can get 70 coppers. Xiaoxiao's three monsters can get more than ten coppers) Third, the author's update speed is too slow, that's why those idiots talk so much
First of all, being willing to write a book review already represents recognition. The values are reasonable, and the growth line looks relatively comfortable. The characters and length of the team are also pretty good. I still hope to see the protagonist team not encounter too bad a failure experience. In the early stage, teammates were a little slow to gather together. After patiently seeing teammates gather together, the experience of the fixed team became much better. The life occupations have not been written yet. It feels like a foreshadowing and unimportant. Although the combat occupations were mainly written in the early stage, the sense of participation in the life occupations was slightly low.
I had very little experience in quests in popular popular games in the past. Starting from World of Warcraft, upgrading basically relied on quests. However, it is difficult to unify these two points in subsequent games. After all, there are too many tasks, so there is no need to spend a long time to clear monsters. We also have to consider the issue of map refresh and the same task at the same time. Seeing now, there are already pits to fill starting from the little monsters. After all, if other people clear the copy of Wolf King, will it trigger subsequent tasks in the Little Monster Camp, or is this the only task? ? Let's take a look again. After all, the game has game mechanics, and this aspect still needs to be set up.
So far, this novel is worth reading. Every wonderful novel has a core, which is the protagonist created by the author to express his beliefs. This belief can benefit us throughout our lives!
The rhythm is relatively slow, and it is not a genre that is invincible at the beginning. The protagonist is a relatively rare auxiliary type, which is rare in Tomato. In addition, the plot is not very procrastinating, so it is well worth watching.
I can only give you the first comment. I don't agree with your book, let alone your understanding of life. The world is unfair, but you must know that Helen Keller had neither vision nor hearing. Compared to normal people, the world almost abandoned her, but she learned to speak using touch. Yes, a person with only touch as her five senses learned to speak, but this still does not change the unfairness of the world. She couldn't see the colors, and she didn't know if it was the music or the swear words, but in her world, she was still the protagonist. Whether it is society, family, business, or any place where many people need to be together, you come first and then others. But your concept is that a person behind the scenes becomes the other from a personality level. You may think that what I am talking about is chicken soup, but I tell you, people are human beings. From the moment a person has a soul, he will never fail or be eliminated because his soul is still there.
Everyone in this team has their own strengths and weaknesses. The little red hand is very lucky, but it is easy to beat up her teammates. If we change the team to a shady team, we can simply let her team up to hunt for prey, but prohibit her from attacking and let her be used as a pendant. The remaining ones have their own strengths and weaknesses, which complement each other.
Let me first give this book a slightly higher rating here. Then I will talk about the problems I saw. First of all, the first point is written in Chapter 3. The protagonist of this article questioned one or two of his own characteristics and decided to take a gamble. The result was that the bet was successful, which proved that the protagonist is not afraid of gambling. It is also combined with the success of the previous silent efforts in the company. The second point is that in the first three chapters of this article, I wrote that the protagonist has the characteristic of silently giving. I haven't seen this yet. The third point is that the protagonist plays a little less games. Normal. Under normal circumstances, you can understand what this skill is by taking a rough look at the skill introduction. But this article doesn't point it out. The part about the Wolf King is too obscure. Who can equate "Where did the Wolf King come from" with the hidden area in the game copy? (I personally wish there were more obscure ideas like this) But I can imagine that a powerful "detection" ability without auxiliary "detection" ability can easily lead to a lot of trouble. (For example, the enemy has locked onto you before you even see it) The author should not be disturbed by other people's opinions.
Good product, interesting world view setting, looking forward to future development. It's not a fool's errand to have golden fingers but also impose restrictions. Regarding the problems with the early villains mentioned in other comments, I think this way of writing is more realistic and more in line with the thoughts of a pioneer in establishing a territory. Such a leader will have a relaxed and happy team atmosphere. In addition, I hope the author will not be tired or take a rest. I want to read it in one go.
It's a pity that online game writing has declined. The writing is quite good, no conflicts are forced, and the setting is also very novel. Of course, it would be better if the character description could be more prominent, and the pace is indeed a bit slow. According to the current writing method, it would have to be thousands of words. [What] I have collected a good book, come on, author!
I like this book. I thought of a suggestion. In this book, one side attacks and the other side defends. So how to let one side decide the outcome requires one side to get a big change, which is a career advancement or new equipment in the game. What I want to say is equipment. There are equipment in various games. Now that the equipment in this book has sets, you can determine the existing equipment system, and then let the protagonist, the newcomers, show their imagination and develop other new systems. Let me list a few, first, DNF's reinforcement system, new equipment available at high levels. Second, dark drilling, inlaid gems, and rune system. Third, the guidance system in the Legend of Heroes does not necessarily have to be used to release guidance magic, it can also passively increase attributes. Fourth, Beng San's Holy Mark, Original God's Holy Relic, and Beng Tie's Relic. These are variants of common equipment and can be considered a set system, but they look different from helmet armor on the surface. The game must be balanced, but the reality is unbalanced. In a realistic game like this, the pursuit of balance is a matter between players. Players and monsters do not need to be balanced. As the author writes, players can be resurrected, and monsters have developed non-resurrection methods for better attacks. With the arrival of the protagonist, it is also okay to add some new things, and it is also okay to add new ones together. This kind of novel has an inherent weakness, that is, in the novice village, you fight monsters to level up, and when you get to a new place, you still fight monsters to level up. This will still be the case later. A common way of writing is to arrange a big event. But now it is a world war. As an individual, the protagonist can do very little in the face of such a large-scale war. The most common thing is to use the protagonist's strong strength for beheading operations. To allow the protagonist to take the field, the protagonist needs to quickly upgrade his level and upgrade his equipment. My idea is to use the protagonist to see some information that others cannot see to create a new equipment system. In this process, take risks when you need to, without pursuing levels. The reason why I make this suggestion is because when reading this kind of realistic gamified novels, a common problem is that the time schedule is tight. It is set that others can do it in a few years, but the protagonist can do it in a few months. I know this is because major events need to be solved by the protagonist, and they cannot be solved if the speed is slow. My suggestion is that the protagonist's strength is not just for him alone, but for everyone to become stronger.
Originally I wanted to give the two-star control a lower score, but when I looked at the total score. I'd better give it a five-star control score [laughing evilly]
Nowadays, most of the Internet articles are about bad characters with deformed minds. They do whatever it takes to get benefits. Afterwards, they have to find a good excuse for themselves to show that they are right and it is the world that is wrong, and then they can do bad things with peace of mind. This book does not follow the public, which is rare. The three views are very correct. The protagonist has a good attitude toward others. Each teammate can play his or her role instead of paddling.
It's okay, but the rating feels a bit low, but it's still 8+. In terms of data, it is still the old way of game writing. There is a situation where the word count of data is too low, but there is really nothing that can be done about it. It is inconvenient to write down the combat numerical system if it is not written clearly. Hope there are more
It's super good-looking, and it's really rare among foreign persimmons to have a three-view online character set that doesn't collapse. There is also the kindness of mutual help in human nature. A group of people who don't know each other gather together because of everyone's shining points and commonalities, and become a small team to help each other and encourage each other. This is a true group portrait article. No one is anyone else's green leaf. Everyone has their own highlights. It's like one character after another comes to life and has his own ideas and direction. It's really good! Every plot is logical and there are no hard twists or hard matchups! However, the article prefers a slow pace, depicting details in the early stages, and then becomes faster and faster in the later stages. This may be to keep up with the pace, but the activities of each character are not missing. But after all, there will still be a bias towards the protagonist. The perspective of the protagonist is very reasonable and there are not too many individual protagonists. All in all very good! I hope the author will not give up and keep trying! (Update a lot, it's a bit out of date)
It seems to be a good book so far, but the mechanism may be a bit difficult, which will affect the overall balance of combat power, but the author's description of the relationship between the characters is still very delicate. Come on, I like it very much [laughing]
It looks good. I personally think it looks good. If you don't like it, you don't have to post it. I have a good temper, but don't make me anxious. And Shushu will be washed soon, I love watching it, I love watching it, I love it! ! ! ! It vividly expresses my inability to describe Chinese language.
This is the first time I've seen an online game novel about the treatment and tank being rejected at the beginning and being unable to form a team... After thinking about it, it makes sense. After all, similar things happened to me when I played Innovation Century [face covering]. In short, this work has the flavor of ancient online game novels. I personally don't think the so-called poisonous points in the comment area are a big problem. This work has potential, and I give five stars to support the author.
The author writes well, keep up the good work.
It is considered to be a relatively low-level online game. There are no talent skills that are too buggy, and there is no brainless push along the way. Various settings have the shadow of wow, the psychological activities of the characters are written a little too delicately, and it feels a bit long-winded. So far, it is not bad. Worth a look.
I like it very much. There is no other cool article that is invincible at once. It is quite comfortable to read. Don't mess up
A rare good game book in Tomato. I have been coming to Tomato for half a year. The only game books I can read are this one and "Percent, What to Play Without Meat Shield". I can't read the others. Maybe I will find a good book.
The type of game writing I like, the team's strengths complement each other, and the team members each have their own characteristics. The division of labor between the various professions is clear, and it's great that the protagonist also has to rely on his teammates.
Right! It's best to be purely auxiliary and not do any tricks.
It's okay. The author paid too much attention to logic and ignored the excitement of the plot. After all, online novels are enjoyable articles.
The writing style is unique, at least different from most similar works. It can be seen that the author is writing seriously. There are some minor flaws, but they are acceptable and will probably get better later on. You can be patient, some parts are too long-winded, just read it in a glance, but overall it is worth looking forward to. Updates are too slow. I read it in two days after keeping it for several months. But persistence is victory, we can wait!
The character descriptions are in place, the plot is compact, the data and combat power are very coordinated, and the world view is very good. Keep up the good work!
It's great, I haven't read a game article in a long time.
It's good to read, although the plot doesn't develop very quickly, but the support of this book is very normal, unlike other books that have gone to grandma's house. It's a data text that I like.