
Let You Make Cards and You Play with the Mechanics?
让你制卡,你玩机制?
- Status
- Completed
- Length
- 1.0M Words
- Genre
- Urban
- Subgenre
- Urban High Martial Arts
- Audience
- Male
- Updated
- 1y ago
- Source
- Fanqie
Stats
Tags
Synopsis
Reader comments
In booklists 41
Explore more →Looking for a Funny Story (The Kind That Is Finished) That Makes You Laugh All the Way Through and Can't Stop Laughing?
The Protagonist's Abilities Are Buggy and Have No Restrictions
The protagonist's ability is very buggy and has no restrictions, such as no energy limit, CD limit, physical strength limit, forced limit, etc.
The World's Best Martial Artist, and His Realm Will Not Collapse
If You Want to See Cards, You Can Make Cards or Royal Cards.
Don't let Chinese mythology break up, don't let it be a system, I really can't stand this kind of thing
If You Want a Super Combustible Team Story, One of Them Is Indispensable, Don't Fall in Love Without Thinking!
I want to see a cool male protagonist, no cp, and no obvious ambiguity (this makes it easier to talk casually...) And then a team story, which can be very sadistic or very easy, no cp, supernatural game animation, I am learning to kill gods in a mental hospital
The Protagonist Opens a Store, a Bookstore, a Game Store, a Pet Store, Whatever.
I Hope Tomato Can Endure Reading This Intellectual Novel.
Villains, cities, and fantasy are all fine😊 I am a ten-year-old bookworm, so don't recommend this novel, I can't stand it. As I get older, I hope to watch some plots with rigorous reasoning. It doesn't matter if the article is cool, but I don't want to forcefully enlighten others, that kind of thing.
Let's Bet, Which One Is the Most Powerful New Book in 2025? Show Your Strongest Combat Power.
I want to read a book similar to "Freshman Internship, You Go to 749 to Contain Monsters (Don't Be Too Sui)".
Card Worldview➕card Fusion
I want to read a book like "Cards: My Extraordinary Business Empire". Looking for good card novels~
I Am an Old Bookworm, and My Bookshelf Is Already Very Full of Books.
I don't want books with embarrassing plots. I like to read urban, time-travel, system, fast-travel, male protagonist, villain, behind-the-scenes, lord, entertainment industry, rebirth, urban imagination, history, game anime, time-travel as an animal being broadcast, live broadcast
Card Fusion, Innovative Card Making
Do you guys have any novel card novels?
Looking for Card Books, Nice Card Books!
Card maker, drawing cards and the like, serious shortage of books
Card Type, Have Brains, Preferably All Abilities
Male or female
I'm Looking for Someone to Make Cards. I've Recently Become Obsessed with Card Making.
Card making + King, card making + lol, card making + Pokémon, card making + historical figures, card making + Genshin Impact, card making + comprehensive comic. The score is preferably 8.0 Or above, please🙏🏻
If You Want to Read Invincible Casual Articles, Please Don't Pretend to Be Cool ('M'*)
I want to read books like "Live Broadcast: Daily Healing in the Underworld, I am Bai Wuchang". Similar to The Daily Life of the Immortal King, don't be deliberate and brainless, and the writing style should be good (The Daily Life of the Immortal King is an urban fantasy novel). Some races try to have better relations. The previous plot
Today's Novels Are Too Impetuous, and Few Can Calm Down and Write Seriously.
Don't let me see the five poisonous tomatoes!
Card Master, Collect Rare Cards and Build an Invincible Deck
Funny and Invincible Writing.
There is a shortage of books, are there any funny and invincible articles? . .
The Protagonist Plays the Life Ability Very Well.
For example, playing with mud, playing with stones, playing with mud, playing with wood...
No Heroine! Abilities, Sequences, High Martial Arts, Magic, Cards, the End of Immortality
Anything is possible, you can have a big brain, you can travel alone, you can also be in the academy, your spiritual energy is revived, you come to the world mysteriously, you are welcome to come! Remember there should be no heroine! ! ! No sister! !
Please Give Me Some Yu-Gi-Oh Books, Not Those from the Original Period.
Most of the games in the Dm era are not interesting. Some of them don't even give reinforcements to the protagonist's deck, and then use modern decks to fight. Isn't that interesting?






































































































Very good work, made me black light, originium disease, collapse syndrome, memetic pollution, rainstorm syndrome, abstraction, radiation infection, scarlet, corruption, cyberpsychosis, corrupted blood, Ares, homesickness, ghoul Viruses, urban diseases, distortions, Pamish, wear and tear, magic scale disease, anentropy, demon body, slow shock, hypothermia, collapse disease, contact phobia, corpse cycle, and madness are all cured [Cherish it carefully] [OK]
This is a detail-oriented and enjoyable novel dressed in a novice style. Even for people with strong empathy, it is very difficult to find that there are many emotional details of the characters buried in this book. Some of the laughs and excitement are to cater to the public. @ A fat pig I can see that the author is a person with strong empathy. He feeds readers the subtle thoughts of various types of people he encounters in life in the form of fast food novels. But your inspiration is only so much and rare. Cherish the stories you write.
This book's score of 8.8 Is definitely low. I personally suspect that this score is because some readers do not play Hearthstone. It's not easy to properly put Hearthstone into a worldview. The writing is smooth, natural, and very comfortable to read. There are also some things that are not satisfying. Did the author fail to catch up in the later stages? I buried the hole secretly, but openly did not write about it. All in all, this is definitely a 9.5+ Score.
Card making, card cage, group portrait, behind the scenes. . . . A very good book, at least in Tomato. The realm is clear, it has its own worldview, and there are many laughs. Even the higher-ups will not deliberately suppress the protagonist. The enemy has his own brain and will not become stupid because of the protagonist's aura. Everyone in the protagonist group has his own story and his own ending. The protagonist group will not follow the protagonist's ideas. They all have their own ideas. I have my own ideas, and the design of the cards is also very reasonable. From the first armor caster to the last demon card, they are all very well designed. There is no problem with the numerical value exceeding the standard. The supporting characters also have their own stories and their own endings. Even the villains have their own endings. Some die from their own calculations, and some die from righteousness. It cannot be said that they all die at the hands of the protagonist group. That's a good summary, contact us for reading.
The author's writing skills are very strong [laughing evilly]. There are 439 chapters in total, which is so cool that I can count them on my fingers and still have them left. The front is fine, the back is wide, and Gu Fu starts to boomerang out of nowhere. In the front, I wrote a lot about how to make cards, but later I always pulled out one that I haven't mentioned before (you're right, Morning Embrace and Knights of the Apocalypse). There is also no sense of reversal at all, and I am too lazy to watch the whole fight. It is just the protagonist team winning one by one with the protagonist's cards. The plot is neither engaging nor unexpected nor resonant. If you want to read Wu Diwen, you can come here and read [sneaky smile], it's guaranteed to be good-looking.
I've always wanted to read about cards, but I found a lot of them but they didn't suit my taste. Now I finally see something good. The world view is broad and harmonious, and the writing style is not novice. The plot is compact and innovative. The characters each have their own characteristics. Even the mechanism has an explanation based on the world view and does not rely too much on the system. From a ten-year old bookworm
Maybe it's because I've never played a snap game, so I passed by in a daze. And this makes me feel that this decisive battle is a bit hasty, as if things were solved suddenly, and it feels as if people in this world don't have too many plans. But I have to say that technical flow is indeed more attractive to me. After all, the author still needs to create a setting and background so that the protagonist can show his magical powers. Moreover, this kind of "the protagonist uses his own technology to find a new way to reach the pinnacle of life in another world" is indeed my favorite theme, so many of the bugs in this book are not so bad. The last thing I want to say is that the author's writing style feels more suitable for writing comics or animations. The visual sense of animation transitions has always appeared in this book.
Give it 5 stars to support it. There are really few people who write about card making, maybe because it requires imagination. At present, it seems that there are no poisonous points, the foreshadowing is buried, the world view is deep enough, and the card concept is reasonable, but it still lacks some smart and funny links. This may have something to do with the fact that the world view has not yet been developed. This book is very good, at least I can read it smoothly. If I can keep it up, it should be a book with a score of 9.2 Or above. Come on.
It's quite interesting. It's a relatively new type of game writing that focuses on mechanics rather than numerical combat methods. Before Four Star, the focus was on numerical values. After that, it mainly used mechanisms to collide with rules and avoid the boredom caused by numerical expansion. The combat plot is dense and compact and very comfortable to watch, but the description of the emotional line may be a bit awkward.
A good group portrait article, without a bunch of messy ambiguous plots. It's very good. Of course, everyone has different opinions. Maybe this is not your cup of tea. So, proceed with caution. The data is relatively detailed, and you may find it boring.
The writing is quite good, but the description of the battle made me confused at some parts, especially the self-deprecation and the occasional setting. What a joke, I almost thought I was going to be a card maker [face covering]
The subject matter is novel, the story is reasonable, and the writing style is a bit weak, but the novel is relatively clean and has been well received. Each author has his own unique style of water word count. This author likes to add a few paragraphs at the beginning and end of chapters to interrupt the complete reading rhythm. [Cover face][cover face][cover face]
I think it's very good, especially since the author attaches great importance to the law of conservation of energy. There will be no very buggy cards, which enhances competitiveness and balance. Any powerful card must have its shortcomings. I hope that after describing the cards, I can describe the shortcomings more, so that I can broaden my thinking, and at the same time, I can remove the charm and eliminate the unreality.
If you have played Hearthstone and are interested, you can watch it. The author's writing is good, and the previous special sessions are quite cool. But after all, it is not a direct play on the hearthstone. I spent a lot of writing to describe the world view of the novel. It feels a bit boring but it would be too embarrassing not to write. After all, who has no time to sit down and rub the hearthstone when fighting. Overall, it's a good work, not too long or too watery, just right.
Hearthstone is a card-based flow, but it is not turn-based. It just borrows the mechanics and card effects of Hearthstone. It is still very good in the early and middle stages. In the later stage, the protagonist group is developed very well. In the end, the BOSS does not know how to fight and can only be passed hastily, so the ending is a bit bland. However, the real writing is just a full-professional fancy BOSS abuse. It is not interesting. It can be regarded as a smooth landing. If you like card games in Shuhuang, you can read it.
Ended by 20250414 Overall, it's okay. Anyone who can watch it will give it 5 stars. This article is about how Ji Li has been overturning the card structure of the old world since he was young, and embedding everything about Hearthstone into his daily life. The final extra chapter is also an explanation for CP fans. The only unpleasant part is the final boss fight. I could have written a few more chapters to create a wonderful Hearthstone duel, but ended up cheating, so I won't say more to avoid spoilers.
A fanfic based on Hearthstone, with an amazing world view and power system. From cards to worlds, from humans to gods, every step requires the collection of various factors. It can be said to be a perfect Hearthstone fanfic. However, because there may be situations where you can't understand the jokes or the cards later on, the overall rating and the number of people who finish reading it may be much lower.
The author's writing style is very good and has strong personal characteristics. The carvings in some places can be seen as very careful and mature in skills, but the overall balance of complexity and simplicity and the experience of some narratives still show obvious shortcomings. But overall it is a very good novel with a certain degree of literary quality. I look forward to better works in the future.
It looks good, and I personally think the pacing is good, but I can't understand some of the words, and some paragraphs are too long, and a long paragraph is too stressful.
Non-traditional and cool writing, the card design details and character descriptions are very good. I've never played a card game before, but I can tell from the description that it's awesome, mainly because the characters are really good. Later on, it may still not be my favorite type, so I gave up after reading more than 400 chapters.
It's very good-looking. It's the first time I've seen such a good fusion of card games and adventure novels. It's also the Hearthstone I play the most. I'm quite emotional when I see the routines that melt into my memories. The novel has a particularly good pace, a reasonable length, and no water characters. All in all, it's good-looking. If you've played Hearthstone, you'll feel the same way. [Blow a kiss][Blow a kiss][Blow a kiss]
It's quite interesting. I don't play Hearthstone, but it's fun to write. The various outrageous cards make up for the plot's omissions. It's entirely because I want to see more outrageous cards that I persisted, but overall it's still a very enjoyable read.
OMG! The author writes so well, five stars! Must be five points! ⁽If you give five points, there is a chance of adding more updates.⁾
Although I have never played Hearthstone, and I don't really understand the power of the cards in the book, I can see that the author's world setting is very good, and the holes dug have been filled in somewhere. Relatively speaking, even if you have not played Hearthstone, you can still see that it is a good work. Except for works that have been published in physical books, this book can definitely be ranked in the top 20 in Tomato.
Store opening flow, card making flow, plus Hearthstone elements. It's a very good book. I generally don't rate it. I give this book five stars.
Old players of Hearthstone are pleased that from the numerical era to the mechanical era, some are short, with only more than 400 chapters, which is not enough. This system can be brought into other card games to borrow and copy. I look forward to the next work.
I can only say that compared to most novels, there are basically no poisonous points. Although there are some holes that have not been filled in, I can still finish it. I think the ending is okay. If you can guess it all, then there is no need for the author to write it. What is important is the unexpectedness and breaking the "rules".
The best Hearthstone fanfic I've seen so far, and even one of the best novels with card elements.
How should I put it? I didn't mean to give it such a high score at first, but at the end I actually felt quite satisfied with it, so I raised it a little higher. As for this novel, it was quite difficult to overdo it in the early stages because it felt inexplicably rushed or crude. It was probably an experiment to find out what style to write, or what direction to write in, so it was a bit confusing. After the early part, maybe because the author has become proficient in writing, you will find that the middle part is the best. The ending can only be said to be a bit rushed, but I think the design of the ending is okay. Let's fight with fake cards. It can be seen that the author puts a lot of thought into it and is a person who likes to play card games. It's very thoughtful, and the design is actually quite logical. As for the character design, the description of the characters is pretty good, at least it's clear. Although it can be very simple sometimes, I think it's okay. It's a good read as usual, I hope the author will keep up the good work.
The early stage is like World of Warcraft, the middle stage is like Hearthstone, and the later stage is like Adventure Mode. All kinds of cards have reasonable explanations and integration, and the plot is not obtrusive. It is a very good-looking card novel.