When "Infinite Games", a behemoth that has dominated virtual entertainment for half a century, presented "Aera Space" that transcended the barriers of the times to the world, human civilization was redefined. Here, Mario's water pipe may lead to the Zerg nest in StarCraft. Azeroth in "World of Warcraft" and Hyrule in "The Legend of Zelda" are adjacent to each other and watch. Countless classic pixels and light spots of independent sketches are like stars dotting the vast game universe.
But in this space, which has been hailed as the "ultimate playground" by countless players, there is an almost crazy legend circulating: somewhere, there is an ultimate prop that can break the boundaries between virtuality and reality - the "Creation Key". It is said that if you obtain it, you can control the giant that created all this-Infinite Games itself.
Billions of players around the world, whether they are veterans seeking nostalgia, professional players eager to conquer, lone wolves dreaming of gold, or hacker groups hidden in the data flow, are all involved in this unprecedented virtual gold rush. They go deep into the most dangerous corners of "Aiola" and decipher the most obscure easter egg codes, just to touch the virtual Holy Grail that can overturn the world. In this labyrinth constructed of all game memories in history, the ultimate game for humankind's future entertainment hegemony has begun. Who can find the only key in the endless torrent of data?
Reader comments
The mind jumps a bit, and the perspective constantly switches between the protagonist and the supporting role, which can make people feel dizzy.
The protagonist's growth is too rigid and grows very fast. There is not much description of the growth process. A large section of the text is used to describe the supporting characters, and then suddenly the perspective falls on the protagonist and he is given a large amount of equipment (for example, the part where the protagonist accepts the hero's relics)
Another problem is that the author always wastes a lot of pen and ink on the description of equipment and items, which makes people feel that they are trying to make up for the word count.
The mind jumps a bit, and the perspective constantly switches between the protagonist and the supporting role, which can make people feel dizzy. The protagonist's growth is too rigid and grows very fast. There is not much description of the growth process. A large section of the text is used to describe the supporting characters, and then suddenly the perspective falls on the protagonist and he is given a large amount of equipment (for example, the part where the protagonist accepts the hero's relics) Another problem is that the author always wastes a lot of pen and ink on the description of equipment and items, which makes people feel that they are trying to make up for the word count.