
Age of Discovery: The Self-Cultivation of a Merchant on the Path to Godhood
大航海:从商人到神明的自我修养
- Status
- Completed
- Length
- 1.0M Words
- Genre
- Eastern Fantasy
- Subgenre
- Fantasy High-Concept
- Updated
- 1y ago
- Source
- Fanqie
Stats
Tags
Synopsis
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In booklists 180
Explore more →Severe Book Drought. I've Given Up on Tomato. Stay Away If You Want Anything Under 200 Chapters
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Online Game + Reborn + SSS-Rank Talent + Reality Merges with the Game + Hidden Class
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Reader comments 50
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A very interesting world view setting, don't be misled by the title. This book is similar to the Super Voyage version of The Super Mechanic. It is a type of NPC that travels through time to recruit players. The author has good plot control and character creation skills. All the characters have online IQs and have great potential. I hope the author will continue to work hard. It doesn't matter if the update is slow. Don't let it be unfinished!
After reading more than 90 chapters, my evaluation: The sequence is novel and the logic is self-consistent. It is still very interesting. I look forward to the follow-up development. I just hope that in the future, the protagonist can stabilize his character when dealing with mermaids or other female characters, and show his capitalist side, and not engage in targeted poverty alleviation, which falls into the cliché
It's so good. It probably doesn't have a female protagonist. After all, I didn't see any sign of it when I saw the latest chapter. It's very friendly to non-heroine lovers! There is no ambiguity, no sister, and no subordinates who are all women! Simply perfect! The plot setting is also very interesting! Although it's a bit weak, the ability and plot are really good It's pretty fast to advance, and it doesn't stress your combat power, so it's quite enjoyable to watch. It's not too outrageous, so I'm not afraid of losing my combat power. Anyway, just watch it, it's pretty good! ! ! !
This is quite good, especially the character of the time traveler. I like it very much. How is it like the time-travelers I read in other books? He even brought modern rules and regulations to the new world. And this protagonist is neither a good guy nor a bad guy. I quite like this character, he doesn't meddle in other people's business. It's not like the protagonists in other books who travel through time to save the world. Those things are not your business to begin with, just do things that are beneficial to you. Unlike other books that insist on saving others, they end up being a drag on others, and local court officials don't care about them. You, meow, must take care of it.
The main line is that in the Middle Ages, the dividends of the Age of Discovery were used to embark on an extraordinary path of capitalist development. In the middle and later stages, giant monopoly companies directly transformed into a cyberpunk style of capital supremacy, and you had to pay to bask in the sun. The writing, plot, and character creation are all online, especially the behind-the-scenes plotting. It is rare that in an environment like Tomato, it will make people want to keep reading. In addition, the extraordinary ideas designed by the author are similar to the card making in the previous book. It fully reflects that knowledge is power. Using extraordinary knowledge as the basis for each promotion has achieved a unique sense of setting. The seven pieces of knowledge are reconstructed into 3 to 4 abilities after promotion. This not only greatly enriches the types of occupations, but also ensures the possible uniqueness of the same occupation. There will not be a situation where everyone is the same pirate and has the same abilities. But this is also the flaw. Too many possibilities will make it difficult to write, especially in battles. How each opponent's multiple special abilities are reflected in a complex battle situation must be consistent with the article without creating a feeling of forced explanation. The author's idea of avoiding it is to crush the opponent with super combat power at the same level. In this way, there is no need to consider the opponent's skills. Anyway, he can't judge the protagonist, just watch the protagonist show off alone. Of course, if the author can fully write the big scenes, he can go to the next level. In addition, as a book that contains players, including the younger brother in the early stage, the protagonist only has a sense of presence in the early stage because of the rapid improvement speed. However, the author's description is also more natural, especially those who like the interaction of many players or the cultivation of powerful personnel should pay attention to it. Overall five-star praise.
In the online game time travel story, the protagonist travels to become an NPC and uses his prophetic knowledge and accumulated knowledge to grow rapidly and cut off the players. It follows the classic settings of being able to dive into forums but not post, and being able to issue tasks to players and modify their favorability. Currently, there are no big poisonous points. In terms of writing style, there are still some gaps compared to the sacred text on the external website, but this is 🍅, so don't be so demanding. The setting of career upgrade in this article is the most unique among the similar articles I have read since then (referring to online games, protagonist NPCs, and players). The description of some upgrade scenes even makes people feel bright. The protagonist is not simply invincible. He is currently developing himself and his power in a logical manner. He has also grasped several exciting points well. We look forward to the follow-up development. Readers who like similar genres like me will not be disappointed. It ended a little faster, and fortunately it was self-justified.
Really well written. I originally wanted to write a lot of reviews, but forget it, what I said may not be accurate. I have read very few novels of the same type, so I have no reference and no review ideas. Come on, author. 4 Stars to control points. Because I published a post recommending this book, I have some overall thoughts and understanding, so I came back to review it. First of all: My remarks only represent my personal views and do not have any extended meaning... (Everything you can think of is here...). The protagonist is reborn a few months in advance and travels through the Western fantasy world to become an NPC. People in the original world will later enter the new world and become players. This new world does not know that players will come. The development of this world was difficult at the beginning, and there were no other initial NPCs or novice villages. The protagonist knew this, and then made his team the initial NPCs in the minds of the players. There are no major problems in what I wrote overall, and it is well-founded. Below I will write down some minor problems that I personally feel. The growth process of each level is a bit vague. Since the power of the new world has side effects, the protagonist's body... Of course, some aborigines of the new world are more bt, you will know after reading some. In fact, this is not a voyage, it is mainly a western fantasy land grab. The voyage is just for development, at least until Chapter 113. The protagonist's skills are a bit too powerful, and the restrictions on skill cooldown and energy are almost unwritten, so it can be read as a cool article. The description of the battle process is average, but most of the novels I have read are average in writing. (It may be personal reasons)
Pirate King is a work with the same worldview. The author's writing style is very good. The disadvantage is that there are too few chapters. Since there are not enough chapters in this article, it is difficult to summarize it as a whole. However, judging from the current reading experience, the composition is excellent and it obviously has an outline. It is highly recommended.
It's worth reading. I thought it was a cover story when I first read the introduction. In fact, the quality is really good, with few bad points. It's boring at first, but it's fascinating again. I've spent more than 1,000 hours reading such good books, and there are really fewer and fewer good books like this. Not much to say, five stars here
Sequence + player, it is not a direct invincible sequence like the conventional potion sequence text. The conventional sequence plus innovation, with extraordinary knowledge as the main style, really irritates me. I'm really afraid that this book will kill me, so I must stick to it. I read Pirates of Thrones after reading it mentioned in the book review, and I found that there are too many similarities. I think the general background is the same. If you add a bit of player color and some unique coolness, it is still acceptable. But is it necessary to copy books like Blood Brew, Guardian Knight, Bank, and Treasure Island? Don't even change the name. You can make up a ritual for this blood brew. The guardian knight can change his job to be a companion. It doesn't matter where Treasure Island is. Which one is necessary? Fortunately, I liked this book so much. I thought it would be a lot of work to write this kind of book. Although I really can't stand Pirates of Kings, I don't like it when someone just randomly splices a book together. For those who haven't read Pirates of Kings, it may be an okay read, 2 stars.