[Game Modifier System + High-Martial World + Global Dungeons + National Fortune + Game-Sequence Ability Users + Ruthless Combat + Strategic Growth]
Interference from higher-dimensional beings beyond human understanding ushered in the High Martial Era. Apocalyptic chain dungeons based on different end-of-the-world settings appeared across the globe. Each successive stage was harder than the last, and each nation’s fortune was closely tied to its progress in clearing the dungeons. If a dungeon was not conquered before the deadline, the corresponding apocalyptic disaster would descend upon that nation’s territory.
The apocalyptic dungeon in Dragon Country followed a “zombie” setting. The dungeon in Sakura Country featured “yokai and ghost stories,” while the chain dungeons in Eagle Country followed a “mist” setting inspired by Cthulhu...
Humanity’s chosen participants in the apocalyptic chain dungeons had a chance to obtain rare treasures, special physiques, black technology far beyond the current era, and even relics of the Old Gods from the dungeons. In these worlds, anyone might awaken a game-sequence ability from a different game. Fight to survive, and fight each other!
But why did our protagonist awaken a game-sequence ability that’s a freaking CE game modifier?
A mere game aid with a few features dares to call itself “boss”? How arrogant!
Even the Fengling Yueying Sect, with its somewhat more complete suite of features, is nothing but a “false god.” Laughable!
Only my CE Divine Cult is the true “divine race.” The C Gate will endure forever!
Looking for a role, I play codm, I don't use mg42 and jak12, only MOW