
Online Game: With Countless Passives, I Slay the Gods with One Sword
网游:无数被动的我一剑斩神
- Status
- Completed
- Length
- 299k Words
- Genre
- Sports
- Subgenre
- Gaming & Sports
- Updated
- 2y ago
- Source
- Fanqie
Synopsis
145Chapters
7Reads
5.8Score
118.8kReads · all time
More by this author
In booklists 2
Reader comments 28
Translated by Google Translate















In the sea of online game novels, "Online Games: Countless Passives Kill Gods with One Sword" stands out with its unique world view and fascinating narrative. This book not only provides readers with an immersive virtual world experience, but also won my high praise through its rich character creation and profound theme exploration. First of all, the author's construction of the virtual world is impressive. The game world in "Countless Passive Me Kill Gods with One Sword" not only has detailed rules and historical background, but also every corner is full of life, making readers feel as if they are really in a living world. From the bustling main city to the deep forest, every scene is lifelike and rich in detail. Secondly, the depth and growth of the characters is another highlight of this book. The protagonist gradually grows from an ordinary player to a hero in the game world. His growth path is full of challenges and trials. The author skillfully depicts the protagonist's inner struggle and transformation, making him a three-dimensional and real character. Not only that, the supporting characters in the book are equally vivid, each with their own stories and motivations, adding to the richness and believability of the story. Furthermore, the plot design of this book is compact and full of suspense. Every battle and mission is not just for upgrading, but also the key to character growth and story advancement. While maintaining the rhythm of the story, the author also does not forget to set up reversals at key moments, so that readers can experience the emotional fluctuations and psychological changes of the characters during the intense and exciting game experience. Finally, what I want to mention is the book's discussion of topics such as reality and virtuality, personal growth and social responsibility. "Countless Passive I Kill Gods with One Sword" is not only an entertaining novel, it also raises many questions worth thinking about, such as how behaviors in the virtual world affect real life, and the role and responsibilities of individuals in virtual society. Overall, "Online Games: I Kill Countless Passive Gods with One Sword" is a highly recommended online game novel. It provides readers with an unforgettable reading experience with its wonderful worldview construction, profound characterization, compact plot design and in-depth theme exploration. If you are a fan of online game novels, then this book is definitely not to be missed.
With so many passives, it is not good to play a profession such as a long-range archer or hunter. The analysis before killing monsters requires a lot of hits, and I have to resist injuries many times. When fighting monsters, I have all kinds of martial arts style. I also use all my strength, leaving wounds on my body, and it is difficult to kill with a weak point. Are you a data streamer or a martial artist? The weakness of the data flow is that it increases the damage many times. It is not an instant kill. You have already calculated how many times you can kill and how many times you need to be hit. How can you just dodge and go straight to A and it's over? You just hit a monster and write about how exhausted you are.
The wood mastery passive that the author wrote earlier has a winding attack on the enemy that can prevent the enemy from moving. As a result, when fighting the golden scale pig later, he kept moving around the tree. I don't understand why those passive effects can only be looked at but not used.
Rely on passive damage and then choose a warrior? Archers and assassins are no better than warriors. The faster the attack speed, the higher the damage.
You should learn mathematics well, otherwise this data is a bit touching.
It's awesome. It takes a long time for the protagonist's attributes to reach level 9, but those guilds and the like can reach level 5 or 6 in one day. The protagonist's attribute is only level 9 after killing so many people. Even if there are many people, it will take them 3 or 4 days to reach level 5 or 6. As a result, when the server starts at 12 o'clock, how long will it take to reach level 5 or 6 the next day? Either the protagonist's talent is rubbish and is not worthy of SSS level, or they also have SSS level. Or the author doesn't know how to write at all. In two or three days, the protagonist can reach more than 20 levels, and they can reach level 8 at most. After all, the SSS level only takes a few hours to clear compared to them. That's it. Then don't call it SSS level, okay? Call it S level or SS level. When writing, you don't even consider how high the protagonist's attributes are to reach level 9. And you give those unions and the like, a few more hours to reach level 5 or 6, you call it a piece of shit SSS
Property lists appear too frequently, and plot transitions are abrupt. Is this the heroine who appeared earlier? The plot and tone gave me goosebumps. I feel like Long Aotian's pretentious plot is a little less popular now.
When a woman comes out, she really loses her star. Sure enough, she follows her, starts a conflict again, and then goes to help again. It's so typical.
(You must know that no one has been able to reject you since you were a child.) The above sentence is the voice of the eldest lady who is looking for the protagonist in the game. Everyone has to be like a dog. The word count is so low that I have no motivation to continue reading.
It's the same old fucking routine, all women are destined and all men are bad