In the 21st century, a newly graduated college student traveled into the game, where there was the incarnation of philosophy and concepts: the Star God, and the history of the galaxy being destroyed. In this dangerous world, fortunately, he had the necessary hook for a time traveler - the game character system.
What is even more speechless is that the arrival of the system is not all good things...
Reader comments
Generally speaking, I'm complimenting you. There are so many things I want to complain about in terms of characters. First of all, light cones will never appear no matter how specialized they are. They must have character-specific attributes, and light cones basically don't provide speed. You have to use the light cone effect. Also, the footprints are not nice to hear. I suggest changing them to footprints.
Name: Ai Yi
Attribute: fire
Destiny: Harmony
Basic attack (group)
Causes fire damage equal to 100% of Aiyi's attack power to the enemy group.
Combat skills (auxiliary)
Add [Spark] effect to our party, which can be superimposed up to 4 layers, last for three rounds, and restore 10 points of energy to all our party.
Spark
Effect: Increase the attack power percentage of all allies by 10% (can be superimposed)
Finishing moves (auxiliary)
140 energy
All types of damage multipliers are increased by 85% for three rounds, and attack power percentage is increased by 40%.
Talent (auxiliary)
After entering the battle, Ai Yi's destruction efficiency is increased by 50%, and the super damage multiplier is increased by an additional 100%.
Extra trace 1
When Aiyi releases her finishing move, she can attack 3 times, ignoring her weaknesses and weakening her toughness.
Extra traces 2
Ai Yi releases combat energy to increase herself by an additional 20 points.
Extra traces 3
Ai Yi releases the finishing move to temporarily increase the upper limit of one combat skill point until the end of the finishing move.
Secret skills (enhancement)
After entering the battle, Aiyi takes action immediately, and all our team's actions are 30%
Star soul one
After releasing the combat skill, all members of our party will be weakened and toughened, regardless of their weaknesses. After the toughening, the enemy will be given an additional 50% toughness and vulnerability effect.
Star Soul II
Release the finishing move and all our team will take action immediately
Star Soul Three
Combat skill level +2, up to level 15; basic attack level +1, up to level 10
Star Soul Four
Each round our team will recover 20 points of energy.
Star Soul Five
Finishing skill level +2, up to level 15; talent level +2, up to level 15
Star Soul Six
The finishing move cancels the round limit and increases the multiplier to 350%
Special martial arts
Increase the speed of all our party by 12%. Every time our party destroys the enemy, we will recover an additional combat skill point. Each time we recover an additional overflow combat skill point, we will gain gain attributes based on the character mechanism.
This is a self-created character I created based on MiHoYo character information. The format is basically the same.
Generally speaking, I'm complimenting you. There are so many things I want to complain about in terms of characters. First of all, light cones will never appear no matter how specialized they are. They must have character-specific attributes, and light cones basically don't provide speed. You have to use the light cone effect. Also, the footprints are not nice to hear. I suggest changing them to footprints. Name: Ai Yi Attribute: fire Destiny: Harmony Basic attack (group) Causes fire damage equal to 100% of Aiyi's attack power to the enemy group. Combat skills (auxiliary) Add [Spark] effect to our party, which can be superimposed up to 4 layers, last for three rounds, and restore 10 points of energy to all our party. Spark Effect: Increase the attack power percentage of all allies by 10% (can be superimposed) Finishing moves (auxiliary) 140 energy All types of damage multipliers are increased by 85% for three rounds, and attack power percentage is increased by 40%. Talent (auxiliary) After entering the battle, Ai Yi's destruction efficiency is increased by 50%, and the super damage multiplier is increased by an additional 100%. Extra trace 1 When Aiyi releases her finishing move, she can attack 3 times, ignoring her weaknesses and weakening her toughness. Extra traces 2 Ai Yi releases combat energy to increase herself by an additional 20 points. Extra traces 3 Ai Yi releases the finishing move to temporarily increase the upper limit of one combat skill point until the end of the finishing move. Secret skills (enhancement) After entering the battle, Aiyi takes action immediately, and all our team's actions are 30% Star soul one After releasing the combat skill, all members of our party will be weakened and toughened, regardless of their weaknesses. After the toughening, the enemy will be given an additional 50% toughness and vulnerability effect. Star Soul II Release the finishing move and all our team will take action immediately Star Soul Three Combat skill level +2, up to level 15; basic attack level +1, up to level 10 Star Soul Four Each round our team will recover 20 points of energy. Star Soul Five Finishing skill level +2, up to level 15; talent level +2, up to level 15 Star Soul Six The finishing move cancels the round limit and increases the multiplier to 350% Special martial arts Increase the speed of all our party by 12%. Every time our party destroys the enemy, we will recover an additional combat skill point. Each time we recover an additional overflow combat skill point, we will gain gain attributes based on the character mechanism. This is a self-created character I created based on MiHoYo character information. The format is basically the same.