Lin Ruicheng, a Yu-Gi-Oh fan, died suddenly while playing "Yu-Gi-Oh: Master Duel" and traveled to a world that seemed to be a Yu-Gi-Oh anime but was not at all.
Just when Lin Ruicheng thought he could beat the protagonist of the game, he found that everything was completely different from what he thought.
"Boss, give me three Pots of Desire," Lin Ruicheng looked at the card shop owner and said.
"Young man, are you kidding? Only world-class players can have this kind of stable one-for-two deck with super high card efficiency. I still want you to give me three more."
When I pieced together a deck of cards, I prepared for the entrance exam.
Facing a little-known college instructor, summon a miscellaneous fish with an attack power of 1500.
After talking for ten minutes, the person on the other side said, "The attack power is thirteen thousand and three in total. Do you have any straw or a pendulum?"
Lin Ruicheng "?"
It's broken, I've become a bastard.
Reader comments
A story world full of imagination and adventure. The plot is quite fascinating. There is some depth in deck construction and duel strategy, which really interests me.
Five points are purely encouraging, so let me give my opinion. First of all, I really like OCG rules duel, so I am willing to come in and watch it even if there is no rating. My opinion is for reference only and does not disturb the author's train of thought.
First, I see other people have commented on the deck issue, so I won't go into details. I'll talk about the setting issue. If the plot timeline is still alive, then there shouldn't be any link, synchronization, or overload. Of course, there may be an explanation later. Anyway, this is not the point. I may not have seen it yet.
Second, the first battle. In most Yu-Gi-Oh novels and animations, even if the protagonist loses a hundred games in a row, the protagonist will not lose in the first game. By the way, I am very curious about how the teacher can make seven strange positions, and what kind of incredible construction her deck has.
Third, in fact, this is also a setting issue. I don't object to the ocg rules, including card players, gods, and divine draws. They are all part of the game that has to be appreciated. The protagonist's deck is not very strong, but in fact he is actually divine draw almost every time. Of course, this is not a problem, but I think it is like this world view. If you don't have any special abilities, then it is almost equivalent to playing cards online. This time travel is almost useless. I hope that there will be settings similar to card elves in the future to make divine draws reasonable and even DIY.
Fourth, the strength of the protagonist. The protagonist is undoubtedly an ordinary person who can play cards. He is definitely not very strong among poker players and belongs to the type of people who follow along. However, the narrative of the plot makes it almost unexciting in the early stage. Everyone is awesome and they are fighting for wealth, so the protagonist has no advantages or special characteristics. Stupid, I don't mean that I have to write a cool article, but the rhythm of the story is honestly very bad. Even the victory in the early stage lacks highlights, and in the later stage, how do you write about top duelists? You can't just rely on top decks. So is it a duelist or a card slave?
Very well written
In terms of plot, I can only say that the introduction of DIY cards is reasonable, as long as the effect and description in K language are correct, because some fields just cannot be strengthened, which is impossible. If K company does not provide reinforcements for a day, it will not be able to support it.
For example, Zhan Hua is deployed with a loss of cards. In most cases, it will die in one hit. If the first mover cannot suppress it, it must rely on stickers, and if the second mover cannot break through, it must rely on clearing the field. The card efficiency is low. If you don't strengthen two cards, you won't be able to compete with other decks. If you kill two more stickers and reconcile the field, you will soon fall into the ranks where entertainment is inferior.
I am not a Yu-Gi-Oh player, I am a pure anime lover. I just read Chapter 14, and the exam part is actually pretty good and a bit unexpectedly dramatic. But when I saw the duel field, I had a question, that is, whether the strength of the protagonist's deck can support the protagonist's ambition to win the large-scale arena. At present, it seems that the protagonist's duel process is indeed lacking in excitement. In addition, I saw that the author replied to other people's comments and said that the world view should be expanded in the early stage. I personally believe that world view and other settings should not be released in a lump. The card playing settings (with links and other duel rules) should be shown in the early stage. The academy will show the world view of the academy, and the competition will show the world view of the competition. Just like the foundation-building powerhouses and Nascent Soul powerhouses in the novels about cultivating immortals, the protagonist has powerhouses of different levels at different levels.
It's very interesting. It's not a duel fan who plays mindlessly against primitive people. The author has his own thinking, which in my opinion is very good. I am just thinking about whether it is necessary to join the dark duel, or whether it is just a duel world. Card elves do not appear, and just playing cards is actually quite interesting. After all, adding card elves will lead to some combat power situations.
I have never played Yu-Gi-Oh but I am addicted to it. I support the author greatly. The writing is very interesting. It made my blood boil and made me feel the joy of playing cards. [Thoughts]
A different Yu-Gi-Oh!
Not bad, worth a look
Okay, I hope I can finish it, I want to see the end [shy]
I really like this book. After reading it, I can no longer stand other novels in which the protagonist of Yu-Gi-Oh plays mainstream games and beats primitive people.
Not bad, worth watching.
After many days, the author
Come on, the writing is better, the dialogue is like a human-computer interaction in some places.
It's a pure game of Wang Wang. There aren't too many cheats. At most, it's just super memory and full of bonds.
As a Yu-Gi-Oh book, it is very well written (´∀`*) Chapters 36 to 51 have little impact on the main plot. If you find it troublesome, you can skip it directly.
Very good. Although the author sometimes makes some small mistakes about card effects, but generally there is no problem.
The plot is well written, but I feel like the writing needs to be improved.
A story world full of imagination and adventure. The plot is quite fascinating. There is some depth in deck construction and duel strategy, which really interests me.
Five points are purely encouraging, so let me give my opinion. First of all, I really like OCG rules duel, so I am willing to come in and watch it even if there is no rating. My opinion is for reference only and does not disturb the author's train of thought. First, I see other people have commented on the deck issue, so I won't go into details. I'll talk about the setting issue. If the plot timeline is still alive, then there shouldn't be any link, synchronization, or overload. Of course, there may be an explanation later. Anyway, this is not the point. I may not have seen it yet. Second, the first battle. In most Yu-Gi-Oh novels and animations, even if the protagonist loses a hundred games in a row, the protagonist will not lose in the first game. By the way, I am very curious about how the teacher can make seven strange positions, and what kind of incredible construction her deck has. Third, in fact, this is also a setting issue. I don't object to the ocg rules, including card players, gods, and divine draws. They are all part of the game that has to be appreciated. The protagonist's deck is not very strong, but in fact he is actually divine draw almost every time. Of course, this is not a problem, but I think it is like this world view. If you don't have any special abilities, then it is almost equivalent to playing cards online. This time travel is almost useless. I hope that there will be settings similar to card elves in the future to make divine draws reasonable and even DIY. Fourth, the strength of the protagonist. The protagonist is undoubtedly an ordinary person who can play cards. He is definitely not very strong among poker players and belongs to the type of people who follow along. However, the narrative of the plot makes it almost unexciting in the early stage. Everyone is awesome and they are fighting for wealth, so the protagonist has no advantages or special characteristics. Stupid, I don't mean that I have to write a cool article, but the rhythm of the story is honestly very bad. Even the victory in the early stage lacks highlights, and in the later stage, how do you write about top duelists? You can't just rely on top decks. So is it a duelist or a card slave?
Very well written In terms of plot, I can only say that the introduction of DIY cards is reasonable, as long as the effect and description in K language are correct, because some fields just cannot be strengthened, which is impossible. If K company does not provide reinforcements for a day, it will not be able to support it. For example, Zhan Hua is deployed with a loss of cards. In most cases, it will die in one hit. If the first mover cannot suppress it, it must rely on stickers, and if the second mover cannot break through, it must rely on clearing the field. The card efficiency is low. If you don't strengthen two cards, you won't be able to compete with other decks. If you kill two more stickers and reconcile the field, you will soon fall into the ranks where entertainment is inferior.
I am not a Yu-Gi-Oh player, I am a pure anime lover. I just read Chapter 14, and the exam part is actually pretty good and a bit unexpectedly dramatic. But when I saw the duel field, I had a question, that is, whether the strength of the protagonist's deck can support the protagonist's ambition to win the large-scale arena. At present, it seems that the protagonist's duel process is indeed lacking in excitement. In addition, I saw that the author replied to other people's comments and said that the world view should be expanded in the early stage. I personally believe that world view and other settings should not be released in a lump. The card playing settings (with links and other duel rules) should be shown in the early stage. The academy will show the world view of the academy, and the competition will show the world view of the competition. Just like the foundation-building powerhouses and Nascent Soul powerhouses in the novels about cultivating immortals, the protagonist has powerhouses of different levels at different levels.
It's very interesting. It's not a duel fan who plays mindlessly against primitive people. The author has his own thinking, which in my opinion is very good. I am just thinking about whether it is necessary to join the dark duel, or whether it is just a duel world. Card elves do not appear, and just playing cards is actually quite interesting. After all, adding card elves will lead to some combat power situations.
I have never played Yu-Gi-Oh but I am addicted to it. I support the author greatly. The writing is very interesting. It made my blood boil and made me feel the joy of playing cards. [Thoughts]
A different Yu-Gi-Oh!
Not bad, worth a look
Okay, I hope I can finish it, I want to see the end [shy]
I really like this book. After reading it, I can no longer stand other novels in which the protagonist of Yu-Gi-Oh plays mainstream games and beats primitive people.
Not bad, worth watching.
After many days, the author
Come on, the writing is better, the dialogue is like a human-computer interaction in some places.
It's a pure game of Wang Wang. There aren't too many cheats. At most, it's just super memory and full of bonds.
As a Yu-Gi-Oh book, it is very well written (´∀`*) Chapters 36 to 51 have little impact on the main plot. If you find it troublesome, you can skip it directly.
Very good. Although the author sometimes makes some small mistakes about card effects, but generally there is no problem.
The plot is well written, but I feel like the writing needs to be improved.
Very well written, but too short