
东京1991游戏制作新时代
- Status
- Completed
- Length
- 1.1M Words
- Genre
- Urban
- Subgenre
- Urban Farming
- Audience
- Male
- Updated
- 1y ago
- Source
- Fanqie
Stats
Tags
Synopsis
Reader comments
In booklists 23
Japanese, Anime, Swordsmanship, Tokyo, Monsters
The Protagonist Is a Game Designer Who Brings Good Games from Previous Lives to This World.
The Protagonist Makes Money Abroad and Returns to His Country to Invest.
Looking for Japanese Novels That Travel Through Korea
Are There Any Novels About Game Production?
I feel like there aren't many game productions out there, so I'd like to recommend them.
LOL Article: E-Sports Is the Main Focus, Daily Life Is the Supplement
Want to watch something like "The Most Handsome Player in History?" The biggest scumbag in e-sports! Book. Don't talk nonsense about e-sports not needing a female protagonist. I don't believe you can read an entire pure e-sports article.
Game Production: Making a Steam Studio or Similar to Steam Games
Steam, whether at home or abroad, is quite a ceiling in the gaming industry. Why are only people writing about MiHoYo? No one writes that G is fat
A Novel About Rebirth and Entrepreneurship, with More Words.
Cool novels similar to Rebirth of Perfect Ruyi or Rebirth of a Perfect Era
Game Animation Production Company, with Hundreds of Chapters or More
Game Planners Make Games Sincerely, and Players Are Full of Love for Games.
Stop recommending some novels about making games that spoof players' mentality. It really makes me sick. Game production must be sincere! ! !
Underworld Forces Plus Business Articles
The Protagonist Plays Games, Draws Comics, and Writes Novels
A Novel About Being Reborn and Living in a Foreign Country, Occupying Your Own Territory and Having the Final Say!
Similar to Homo sapiens, cell infiltration, and rebirth of the super banking system.
Is There a Protagonist Who Makes the Game? There Are Many Knives in the Game. I Don't Want to Choose.
Is There Any Book That Can Deduce the Fusion of Computers and Chips?
Seeking Rebirth to Engage in the Electronics Industry and the Internet
I want to read a book similar to "Everyone is Reborn, Who Will Do Multiple-choice Questions?" Seeking rebirth in the electronics industry and the Internet
Excellent Knowledge, Good at All Kinds of Things
I would like to read a book similar to "Food: Starting from Contracting the Canteen of Furry Bear Prison".
Quiet and Engaging, It Can Be Read with Your Brain
I have read most of the novels
Looking for Science and Technology Articles, Self-Employment, No Licking and No Poison.
Looking for Novels About Making Novel Games!
I've watched a lot of people who make games, and I've seen them on the topic of game making, and they're all basically the same. I've seen them all, have you posted anything new? Making games, or making virtual games, or pretending to be virtual games to summon players
There Is No Masterpiece in Making Games Anymore. If You Don't Agree, Come and Argue.
Are There Any Books About Tokyo?
Everyday passion is fine
Entrance to Shuhuang Square
Shuhuang Plaza is so hard to find! If you have any favorite books, bring them all!

























































































At first, I saw a lot of introductions to PC knowledge in the 1990s, and I was worried that it would be boring. Unexpectedly, the more I watched it, the more interesting it became, and the various background introductions were very detailed and interesting, and they were well integrated with the main plot. This is probably not a particularly popular novel, but if it is suitable for radio waves, it is a very good work.
Good book, a bit buried in Tomato. Although it was quite enjoyable to read it in one sitting, I felt that there was still a lack of feedback from players. I really like that in the Cairo game, the decisions made by the players finally get feedback from various specific characters, which is very life-like. I quite like the recent investor chapter. It's really good, but I still feel that there is a lack of feedback from the outside world. The protagonist has done a lot of designs and outputs that are beyond the times, and the sales are also very good, but it seems to have no impact on the environment at all. There are no fans and inspired designs, and the protagonist does not have much weight in the console business war... How can I put it, the protagonist has always been winning, and until now, there is still very little external judgment. There is a bit of lack of verification feedback, and it is unclear where Donghai Club is in the entire environment. Of course, this is just my personal feeling, and there is nothing wrong with continuing to write like this.
The process of making the game was interesting, but the shortcoming was that there was too little feedback from players. A lot of ink was spent on the production, and the acceptance results were briefly mentioned. There are companies competing, but you can't see it at all. The plot is relatively bland and there is no conflict. After finishing one game, you can immediately move on to the next one.
Other novels of the same type generally focus on the player's reaction and interaction after the game is produced. The content of this book focuses on presenting the scene of the neon game industry in the 1990s, with a lot of science popularization and introduction content.
This is the best game industry article I have seen on Tomato so far. The protagonist starts out as a PC game in Japan in the early 1990s. The games that appear in this book are all modified and original, and the good thing is that although these games sell well, they only sell for three million at most, unlike other game books that easily sell for tens of millions. Moreover, the protagonist chose to start with HUDSON, support DC, and develop handheld consoles. These routes are very novel. Finally, around 2002, the total number of sixth-generation consoles reached 100 million. I personally appreciate this approach of making the cake bigger. The disadvantage is that now it seems that the layout of mobile phones has begun again, and it feels a bit stuck in a cliché.
I really watched the journal when I was a popular science student. I rarely interacted with games, so it was too difficult for me to read, and I couldn't concentrate at all.
The book is okay, it focuses on nostalgia. The author has done a lot of homework, but it is not enough. The plot progressed too fast, and there were too many things to write about at that time. Then it enters the dull stage. The author wrote some feedback from people around him, but not much. In addition, you can definitely add some unreliable and unreliable jokes from the Japanese gaming industry at that time to increase the number of dramatic words. The one who did the best in this field was probably the literary giant of the Republic of China, Lao Wang. You can also refer to this book about the second dimension of Chuanri, the young woman Liu Na.
It's a pretty good game production article, especially the details of early game production in the earlier era are relatively good, and the author is relatively familiar with it. The core of the game is also good, I just hope the author will update it more so that it will look better.
It seems to be a business article whose main line is game development. It is helpful to understand the history of ancient games. It is a rare good book on Tomato. The author's current updates are quite stable. There are a few memes in the book. In fact, there could be more. Gamers are probably very receptive to the elements of memes. The shortcoming is that the plot does not have many ups and downs. I hope it can not keep rising steadily and write more surprises and changes.
It's a bit interesting. I've seen a lot of similar themes, but many of them are of the Long Aotian type. Such simple ones are rare.
The novel attracted me with its unique charm. It perfectly blends the virtual game world with real life, making people feel like they are in a brand new fantasy world. The author uses delicate brushstrokes to describe the scenes, characters and plots in the game vividly, making people feel as if they have personally experienced every adventure and battle. This kind of novel is not only rich in imagination and creativity, but also incorporates many real-life emotions and philosophies. Through the protagonist's growth and experience in the game, readers can feel the power of bravery, persistence, unity and cooperation. At the same time, the novel also reminds us that although the game world is wonderful, real life is equally important, and we should cherish family, friendship and love in real life. In general, the online game novel is a novel worth reading. It not only brings joy and excitement to people, but also makes people think deeply about the meaning and value of life. Whether you are a game lover or a literature lover, you can find your own fun and insights from it.
It's quite good. It's more like a popular science article than a general cool article. Those who like it will really like it, but those who don't like it may find it boring. If you are interested in making games, you can check it out. It is a purely career story. The women the protagonist knows are all subordinates and colleagues. There is no ambiguity between men and women, and there is zero emotional connection.
We found some novels in popular science books [laughing and crying] It's very well written. As an introductory book for this type of novel, this is definitely a [like] it. After reading this, you will probably be able to understand the development history of games and consoles in Xiaoli, and when you read other novels of this type, you won't be blinded and not know anything [laughter]
2026.2.5.09:06 Finish spreading flowers I started to be interested in this subject around June 2024. This subject had not become popular in 2024. I read another one first before reading this one to satisfy my eyes. Unexpectedly, this one was finished early. The early and middle stages were well written, but the later stages deviated from the theme. It was a bit like a business war article, where I kept investing in this and that. And it ended very hastily. What left a deep impression was the "2008" pit, and the ending has not been filled in yet. 4 Stars worth watching, but I won't watch it a second time I just did a search and found out that the "2008" book belongs to another book next door. I read the two books in tandem and misremembered them. However, I wrote about the Great Hanshin Earthquake but not the Great Wenchuan Earthquake. I can only say that the ending was too hasty.
It is ranked first in Tomato. It is a very professional game production article and has the style of early game production articles. Compared with the current novels of the same type that describe player feedback in a large and stereotyped manner, it is a little less engaging and needs to be watched carefully.
Five-star praise, we can sponsor the CCTV version of Three Kingdoms in the future, win Japanese copyright and game linkage. In a few years, we will launch a game comic magazine as an auxiliary to the game. We can't just publish all the games in an OVA, right? Pokémon are not easy to lose either.
I feel that the author did not describe in detail the content of the game, the innovations and differences in gameplay. Some people who know the plot of the game are fine, but some who do not know the plot are a little confused. The writing is good and has a casual and everyday feel, allowing people to enjoy peace and quiet while reading.
Good-looking is indeed good-looking. It has the flavor of a team leader development plan (I don't know if the author has read that book), and this level of retro-flavored game production writing is very unique on the Tomato platform. In the later period, when the company developed, there was no description of the protagonist and employees. The tendency of tool people was a bit obvious. Add some daily plot to lubricate this book. It can be read anywhere. It would be better if one or several normal emotional lines were added. How can you go to Japan and not talk about Sakura Girl? Also, the protagonist is also a celebrity producer, but he has no contact with the game industry. It is also unreasonable for the invisible man. The artist and the soundtrack producer chose a few famous stars to make friends. When we drink and drink, we can brag that you are my fan and I am also your fan. It is actually quite refreshing. In the end, I selfishly hope that the author can write more ACG themes, such as ancient light novels, gal comics and animations. This one is actually a bit too little and not enough to read. I have only written a few chapters in the middle of the game to write an OVA or one or two dramas. I want to see the plot of the game adapted into a comic and light novel. If there is a leader development plan with about 500 chapters, Wadasi will do anything.
"This book is so well written! The author uses delicate writing to build a fascinating world view, and the plots are interlocking and make people want to stop. The characters are vivid and three-dimensional, the dialogues are full of wit, and the emotional descriptions are particularly touching. There are frequent golden sentences in the article, which are both profound in thought and humorous. You will get new surprises every time you turn the page. The narrative rhythm is relaxed and moderate, with a sense of grand epic but also the fireworks of life. It can be called a model of the perfect combination of literature and readability. I have recommended it to all my book-loving friends. This is definitely the most worth-reading book this year!
Books in this category feel rare. This one is very maturely written and has a well-designed plot framework. It is enjoyable to read and looks forward to the subsequent plots. I hope the author will work hard.
It's not at all the same quality as Tomato's novels, it's logical and well-paced.
The writing is good, there are no dark spots, but it lacks a sense of excitement and a general sense of immersion. They are both unfamiliar games.
The writing is quite good, but I would like to make a suggestion. You can write some content about the game played by the protagonist and the player experience, so that readers can imagine it and make up their minds.
I didn't expect to see this kind of informative and well-founded article on game production on Tomato. This type of work is really niche, so go for it, author.
I took a look and it's well written about the production and distribution of the game. Games as a bridge But it lacks the "praise" from players There is also interaction between manufacturers and players
It's rare to find a relatively professional game development novel with a good pace.
Popular science articles about games, quite interesting Although the protagonist will always be suppressed, after the early stage, there is basically no revenue and development costs, only sales, so there will be no frustration or discomfort. Overall highly recommended
As an old player from that era, reading this article is very touching. The author's writing style is also good, at least it doesn't feel too watery. The main character seems to have no special characteristics, but the other characters are quite interesting.
A very pure game production article, plain and simple, with a bit of expository style, without boring celebrities and anchors. It is still a breath of fresh air after two years of re-reading it. The last game article that made me re-read it after such a long time was by Sister Qing. How can such a book be found here in Western Persimmon?
Who gave me the low score? The author writes beautifully! Su Geng! Please! I feel very itchy!