
Tokyo, 1991: A New Era of Game Development
东京1991游戏制作新时代
- Status
- Completed
- Length
- 1.1M Words
- Genre
- Urban
- Subgenre
- Urban Farming
- Updated
- 1y ago
- Source
- Fanqie
Synopsis
More by this author
In booklists 43
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It's so hard to find books on the book-recommendation boards! What books do you all like? Bring them all on!
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Steam is practically at the top of the gaming world, whether domestically or overseas. Why does everyone only write about miHoYo? Doesn't anyone write about G Fat?
Game Designers Who Pour Their Hearts into Making Games, and Players Who Love Them
Please stop recommending novels about making games just to troll players. I’m sick of them. Game development stories need to be written with sincerity!
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Some authors write without thinking at all. Could you kind folks recommend a good book?
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Looking for Stories About Someone Who Transmigrates to a Planet Where Gaming Is Underdeveloped and Makes Games
Looking for stories about someone who transmigrates to a planet where gaming is underdeveloped and creates video games.
Japanese Style, Anime, Swordsmanship, Tokyo, Yokai
Strong Knowledge Base, Any Topic Is Fine
Looking for books like *Gourmet Food: Starting with Running the Bear's Prison Canteen*.
No System
No System
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Something like Homo sapiens, Cellular Infiltration, and Reborn as a Super Banking System.
A Reborn Business Empire, No System, Lots of Chapters
A long business-focused story about someone reborn, with no System.
Looking for Novels About Developing Video Games, Please, Everyone 😭😭😭
I can’t find anything good to read.
Transmigrate to Another World or a Parallel World, Then Make Your Own Anime, Movies, and Games
Reborn Entrepreneurial Stories, Preferably Long
Looking for feel-good power fantasies similar to *Reborn: Perfect and Prosperous* or *Reborn: The Perfect Era*.
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Looking for books similar to *You're Reborn, So Why Still Do Multiple-Choice Questions?*. I'm looking for rebirth stories about getting into the electronics and internet industries.
Any Books Where the Protagonist Integrates with a Computer or Chip to Run Simulations?
The Protagonist Starts a Game Studio and Makes AAA Games
Game Development Novels with No Female Lead!!! Must Be a Good Read
No female lead, and something that stays engaging, focused on the game plot and the streamer’s live broadcasts.
Reader comments 50
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At first, I saw a lot of introductions to PC knowledge in the 1990s, and I was worried that it would be boring. Unexpectedly, the more I watched it, the more interesting it became, and the various background introductions were very detailed and interesting, and they were well integrated with the main plot. This is probably not a particularly popular novel, but if it is suitable for radio waves, it is a very good work.
Good book, a bit buried in Tomato. Although it was quite enjoyable to read it in one sitting, I felt that there was still a lack of feedback from players. I really like that in the Cairo game, the decisions made by the players finally get feedback from various specific characters, which is very life-like. I quite like the recent investor chapter. It's really good, but I still feel that there is a lack of feedback from the outside world. The protagonist has done a lot of designs and outputs that are beyond the times, and the sales are also very good, but it seems to have no impact on the environment at all. There are no fans and inspired designs, and the protagonist does not have much weight in the console business war... How can I put it, the protagonist has always been winning, and until now, there is still very little external judgment. There is a bit of lack of verification feedback, and it is unclear where Donghai Club is in the entire environment. Of course, this is just my personal feeling, and there is nothing wrong with continuing to write like this.
The process of making the game was interesting, but the shortcoming was that there was too little feedback from players. A lot of ink was spent on the production, and the acceptance results were briefly mentioned. There are companies competing, but you can't see it at all. The plot is relatively bland and there is no conflict. After finishing one game, you can immediately move on to the next one.
Other novels of the same type generally focus on the player's reaction and interaction after the game is produced. The content of this book focuses on presenting the scene of the neon game industry in the 1990s, with a lot of science popularization and introduction content.
This is the best game industry article I have seen on Tomato so far. The protagonist starts out as a PC game in Japan in the early 1990s. The games that appear in this book are all modified and original, and the good thing is that although these games sell well, they only sell for three million at most, unlike other game books that easily sell for tens of millions. Moreover, the protagonist chose to start with HUDSON, support DC, and develop handheld consoles. These routes are very novel. Finally, around 2002, the total number of sixth-generation consoles reached 100 million. I personally appreciate this approach of making the cake bigger. The disadvantage is that now it seems that the layout of mobile phones has begun again, and it feels a bit stuck in a cliché.
I really watched the journal when I was a popular science student. I rarely interacted with games, so it was too difficult for me to read, and I couldn't concentrate at all.
The book is okay, it focuses on nostalgia. The author has done a lot of homework, but it is not enough. The plot progressed too fast, and there were too many things to write about at that time. Then it enters the dull stage. The author wrote some feedback from people around him, but not much. In addition, you can definitely add some unreliable and unreliable jokes from the Japanese gaming industry at that time to increase the number of dramatic words. The one who did the best in this field was probably the literary giant of the Republic of China, Lao Wang. You can also refer to this book about the second dimension of Chuanri, the young woman Liu Na.
It's a pretty good game production article, especially the details of early game production in the earlier era are relatively good, and the author is relatively familiar with it. The core of the game is also good, I just hope the author will update it more so that it will look better.
It seems to be a business article whose main line is game development. It is helpful to understand the history of ancient games. It is a rare good book on Tomato. The author's current updates are quite stable. There are a few memes in the book. In fact, there could be more. Gamers are probably very receptive to the elements of memes. The shortcoming is that the plot does not have many ups and downs. I hope it can not keep rising steadily and write more surprises and changes.
It's a bit interesting. I've seen a lot of similar themes, but many of them are of the Long Aotian type. Such simple ones are rare.