
Global Class Change: A Treasure-Dropping Coin from the Start
全民转职:开局一枚落宝金钱
- Status
- Ongoing
- Length
- 160k Words
- Genre
- Urban
- Subgenre
- Urban High Martial Arts
- Updated
- 2y ago
- Source
- Fanqie
Synopsis
75Chapters
43.2kReads · all time
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In booklists 2
Reader comments 25
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So far, it's pretty good, Invincible, but I can't stand it because it's too invincible and it's not interesting anymore. There's a businessman exploring some secret place. Let's continue doing business. We've already contacted the officials of Daxia. We can just open an auction house. Why go to school? If you refresh things every day, auction them. Sooner or later, if you refresh things and auction them, you will be invincible. Daxia will definitely protect you. According to what I said, there is definitely no need to write it. I can only say that it is very good, but the system given is too buggy, so I have no intention of abandoning it.
If I buy something from you, it will have fewer attributes. One or two items are okay, but won't they be noticed if more people buy them? After eating it, it can be said to be a matter of talent. I haven't eaten it yet and my attributes are missing. Will I not be beaten to death? After all, someone may have bought your stuff and been killed by monsters. Their parents will definitely come to you. If you have more attributes, their children will not die. It would be better to change it to copy and drop.
Logging money is so disgusting, and talent is the same thing, with good and bad effects. Changing jobs is also very awkward. There is a huge gap in difficulty between industrial and financial tasks. One defrauded 1 billion and the other fired three employees who made a profit of 5,000. Ordinary items also count as upgrading experience. You can reach full level by working as a cashier in a supermarket for a few days. The treasure money can be upgraded by changing it. After level 2, guest skills can be shared randomly. The attributes will be patched and the attributes will be refreshed after the guest upgrades. Experience gain has been changed to something you must have made to gain experience.
The settings are too stupid. They treat NPCs as fools. Civilians will be excited to death if they add one or two attributes. How can they not notice that the attributes are missing? If you want to set it, you will make something out of nothing.
Everything else is fine, but the ability to drop treasure money should be changed. It is easy for people to discover, and if you make the protagonist this way, you can only sell products with special abilities. Otherwise, who can afford to buy ordinary products and lose attributes once? The ability to drop treasure money is a bit too tempting.
You lose attributes when trading, and you have to bet on luck when buying products. Normally, there will be no repeat customers [face covering]
It's outrageous that attributes will be lost when purchasing the protagonist's products [awkward laughter]
The profession of the protagonist is quite good, it is not dangerous, it can make you rich, and it can also improve your strength. However, those who like combat may not like it very much, but I really think this profession is very good. If you like this kind of article, you can read it...
The setting is very novel, but everyone can see the problem when buying the protagonist's things. Not all things have positive effects. Selling ordinary things will lose attributes, which is equivalent to benefiting oneself at the expense of others. The setting reflects the protagonist's unhealthy outlook on thinking. It would be better if the advantages outweigh the disadvantages. No one can stand it after buying something and staying put.
After reading Chapter 14, summary: The protagonist of the novel eats blood steamed buns