
Stats
5.8Score
Synopsis
No synopsis yet.
We haven’t got an English blurb for this one. It appears once the source description has been translated.

We haven’t got an English blurb for this one. It appears once the source description has been translated.
Personally, it's not interesting. I created a game that blends reality with reality. I don't know what the real world is like after that. After all, I haven't seen much. Anyway, the protagonist later traveled to the game world. It was said to be a game world, but it gave people the impression that this was a simple game. It made people feel stupid. The same plan can work twice. Just like those fixed refresh monsters in the game, the protagonist was given a passive and savior script that can be almost infinitely resurrected. At the same time, other players only have one life. It's unclear whether there are any exceptions.
There is a main plot and the writing is good, but the collective time travel is basically not reflected. It is like playing a real game. There is no feeling of time travel. The protagonist is level 1 at the beginning and reaches level 6. It goes straight to the game. It is really an online game. Then the wolf is treated as a mob. It feels like a pure plot. It is a true online game style. There are few fights. It is still a salvation story. You are playing a skeleton to save the world. And Isn't this time travel? What's the point of pulling out mangroves? The awakening time is also different. If it's much earlier, then the game has been cleared long ago. There are always people who wake up earlier, and there are always people who wake up earlier. It's quite outrageous. There is a plot, a main line, and it is pushed very fast. It is not watery, but there is really no emotion at all. Reading this book is better than playing Elden's Ring [smile]
Great piece, makes me spin
A good book worth owning