Xintong×Lilia
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Xin Tong "accidentally" got Aurora Dawn's high-tech game beta list, and from then on he started a wonderful and fantastic journey (thriller, horror, third-person, mechanical, "waste" games with various weird settings, only you can't imagine that they wouldn't be on the shelves without them, the main theme is a heart-to-heart connection with the players)
After a few small trials, I found that my body had some strange reactions, as if there was a strange force hiding in the dark and quietly spying on me.
Fortunately, these strange memories disappeared after the game was released. She didn't care at first and just seriously wrote her review and experience for the game.
But as the game progresses deeper and deeper, she gradually discovers the biggest secret of the world, a scam about herself.
She was afraid to resist at first, but in the end she found that she was powerless and could only accept it willingly. In the end, she dedicated everything to her and surrendered...
Reader comments
The beginning was very attractive to me, but then it became more and more boring and unclear, and I couldn't continue reading. At the beginning, it was said that the heroine would experience a very realistic holographic game, and it also described in detail the game wearables and the very real scenes of the game. It immediately aroused my expectations. I really wanted to see the heroine experience various exciting games later, but I was really disappointed.
The first game, Tower of Resentful Infants, is actually a very good topic. It coincides with the current imbalance of sex ratio at birth. It made me wonder if the author is a woman-conscious person, and I was a little excited and looking forward to it. Once entering the game, the heroine constantly plays the role of an aborted baby girl. She keeps having sex or being aborted in order to accumulate game progress. She has to repeat this process hundreds of times before she can accumulate enough progress to enter the next scene. This has caused a lot of damage to the heroine's mental and physical health. This beginning is really refreshing for me and I can't wait to read on. Later, I will introduce the general background of the game. It is said that a fortune teller gave the village an idea and asked the villagers to abort 5-month-old female fetuses in order to bless their sons. There was an old man who would take over the aborted baby girls and give them some food, but they were too young to survive without their mothers, and they all died soon. The old man could only put their bones in a tower. Although the old man lives in poverty, he still spends money to pay homage to them from time to time. This part of the description moved me quite a lot, and I immediately got into the story. As a result, the subsequent plot simply made me hit my head against a wall, causing my head to bleed. The heroine's attitude towards the background of this game is actually sleepy? ! ! What is this? It's incredible! Didn't the heroine just go through the experience of hundreds of tragic deaths in the womb to save progress? Shouldn't she have a deeper understanding of the resentment of the baby girl who was not born? How insensitive is she? And isn't the display of the heroine being drowsy also an irony for readers like me who are moved by the story? As if we're not supposed to have any emotional reaction to this.
Although the heroine's "ruthlessness" is a big plus in my mind, I think maybe it's okay that the heroine is a lone wolf with indifferent emotions. Maybe later she will severely punish the evil villagers and fortune tellers and avenge the baby girl. After all, the author also said in the introduction that this is a cool novel. As a result, the subsequent plot is really high and low, without any highlights and unclear.
This story has the flaw of insufficient suspense. The chapter titles and game background introduction can already allow readers to roughly guess the cause of the monsters, but there is a lack of motivation to continue reading. The heroine has no tendency to avenge the baby girl, and there are no dangerous encounters, so there is nothing that can hook me to continue reading. The charm of the story has been greatly reduced by this point. As a result, the author had to spend a lot of space writing about NPCs that could not arouse my interest at all, which almost completely exhausted my patience. Those NPCs have some relationship with the main plot but not much. They have no bright and lovable qualities, and there are no key mysteries about them, so I really have no interest in the emotional entanglement between them.
Writing about such a good subject as the Tower of Resentful Infants really made me so disappointed that I gave up the article without vomiting.
The beginning was very attractive to me, but then it became more and more boring and unclear, and I couldn't continue reading. At the beginning, it was said that the heroine would experience a very realistic holographic game, and it also described in detail the game wearables and the very real scenes of the game. It immediately aroused my expectations. I really wanted to see the heroine experience various exciting games later, but I was really disappointed. The first game, Tower of Resentful Infants, is actually a very good topic. It coincides with the current imbalance of sex ratio at birth. It made me wonder if the author is a woman-conscious person, and I was a little excited and looking forward to it. Once entering the game, the heroine constantly plays the role of an aborted baby girl. She keeps having sex or being aborted in order to accumulate game progress. She has to repeat this process hundreds of times before she can accumulate enough progress to enter the next scene. This has caused a lot of damage to the heroine's mental and physical health. This beginning is really refreshing for me and I can't wait to read on. Later, I will introduce the general background of the game. It is said that a fortune teller gave the village an idea and asked the villagers to abort 5-month-old female fetuses in order to bless their sons. There was an old man who would take over the aborted baby girls and give them some food, but they were too young to survive without their mothers, and they all died soon. The old man could only put their bones in a tower. Although the old man lives in poverty, he still spends money to pay homage to them from time to time. This part of the description moved me quite a lot, and I immediately got into the story. As a result, the subsequent plot simply made me hit my head against a wall, causing my head to bleed. The heroine's attitude towards the background of this game is actually sleepy? ! ! What is this? It's incredible! Didn't the heroine just go through the experience of hundreds of tragic deaths in the womb to save progress? Shouldn't she have a deeper understanding of the resentment of the baby girl who was not born? How insensitive is she? And isn't the display of the heroine being drowsy also an irony for readers like me who are moved by the story? As if we're not supposed to have any emotional reaction to this. Although the heroine's "ruthlessness" is a big plus in my mind, I think maybe it's okay that the heroine is a lone wolf with indifferent emotions. Maybe later she will severely punish the evil villagers and fortune tellers and avenge the baby girl. After all, the author also said in the introduction that this is a cool novel. As a result, the subsequent plot is really high and low, without any highlights and unclear. This story has the flaw of insufficient suspense. The chapter titles and game background introduction can already allow readers to roughly guess the cause of the monsters, but there is a lack of motivation to continue reading. The heroine has no tendency to avenge the baby girl, and there are no dangerous encounters, so there is nothing that can hook me to continue reading. The charm of the story has been greatly reduced by this point. As a result, the author had to spend a lot of space writing about NPCs that could not arouse my interest at all, which almost completely exhausted my patience. Those NPCs have some relationship with the main plot but not much. They have no bright and lovable qualities, and there are no key mysteries about them, so I really have no interest in the emotional entanglement between them. Writing about such a good subject as the Tower of Resentful Infants really made me so disappointed that I gave up the article without vomiting.