Reverse farming flow + sect cultivation + useless counterattack
The protagonist has his own "spiritual plant system" but no spiritual roots, and is trapped in a dilapidated sect where he is the only one. Unable to go out, I can only rely on planting spiritual plants and selling them through the system to exchange for points, and use the points to "plant" spiritual roots for myself and my disciples. Only after recruiting ten disciples can the seal be lifted and leave the mountain. In the early stage, they lived in the mountains and cultivated fields. In the middle stage, they took in "problem disciples" from all walks of life (devil cultivators, alchemy idiots, etc.) And planted spiritual roots for them. In the later stage, they took this sect that they had raised by themselves and gradually reached the peak of the Ten Thousand Immortals.
The core attraction is: using farming methods to raise the sect, using the mentality of raising sons to recruit disciples, and finally leading a heaven-defying lineup with all members "planting spiritual roots", shocking the entire world of immortality.