
Infinite Invasion: Every Slash Crits, Carving a Path to Survival
无限入侵,我刀刀暴击砍出生天
- Status
- Ongoing
- Length
- 737k Words
- Genre
- Sports
- Subgenre
- Gaming & Sports
- Updated
- 3mo ago
- Source
- Fanqie
Synopsis
Other names
- Infinite Invasion: One Man, One Blade, One World Destroyed无限入侵,一人一刀灭一界Alternate title on Fanqie
359Chapters
2Reads
22.2kReads · all time
In booklists 1
Reader comments 13
Translated by Google Translate





So why do we always focus on being number one in the world rankings? Are there any benefits to being number one in the rankings? Just to satisfy vanity? Do you have to open it every time? The focus is on the protagonist's behavior rather than the so-called ranking list! The protagonist's behavior is to make himself live a better life. It would be great to get first place while doing well. Not getting first place will have no impact on the protagonist. It is not to rush to the rankings for the sake of ranking. You are like a dog in order to be first. So what is the meaning of being first on the rankings? Just to show off to others? So why does this protagonist keep killing fish in RT-Mart? With a personality like his, he simply can't stay here.
I thought it was a refreshing article, and then it seemed like a paradise of reincarnation, but it seems that I couldn't write about the excitement of a paradise of reincarnation. The title is deceptive, it said one kill at a time, but later on the elite boss was played for more than 10 chapters. He slashed the neck to the left and right without cutting it off, and slashed the heart without killing him. It feels like the protagonist's skills are all fake. The battle was written in too much ink, which made it uncomfortable at all. People who read the title came in just to read the interesting article, but this is the result?
I don't understand. Since the cards are drawn randomly and the luck value is so high, why can't you get anything good? Everything has to be provided by the state and you have to trade with others. You can't even get a single skill-improving material. What's the use of luck? There is also this ranking list, which has been described in so many chapters, but has no effect and no rewards.
What about missiles? Also, your wall is too brittle, even a boss zombie can destroy it. Can't it be made thicker? Wouldn't it be faster to make the walls thicker and taller and blow them up with missiles? If you want combat experience, wouldn't it be enough to keep a leader zombie? I really can't figure out why you don't use missiles?
The framework shouldn't be too familiar, but it's not perfect. Once the system is laid out, the critical hits are low, the sword is not sharp enough, the sword spirit is counter-balanced everywhere, and the mentality changes to double standards, and it slips away 🤔
The narrator is too arrogant. The content is usually two or three chapters. This novel has more than a dozen chapters. All kinds of nonsense explanations and repetitive content.
When I read Chapter 30, the first and second scores mentioned earlier were very tight. As a result, when the military region arrived, it was like a one-day delay. The leader did not work overtime, and the protagonist was not in a hurry.
Is there a prototype for this game? [Laughs awkwardly]
It's a novice, no brainer, I can't stand it.
Real water, really too watery