Board games sharpen the mind. Evolution. An infantile nature. Great fortune and a long life. A powerful influence that can make others' moods change along with his. Good luck. A sense of reality. A fondness for short tempers, both his own and other people's. He most likes coming into contact with toxic things. He only ever cries. Deeply repressed people can either destroy the world or create a new one. The deep-sea people ultimately lose to infantile humans, because their naturally strong protective instincts are meant to save the genuine, harmless, but weak genes. Also, everyone has a bit of heroism and at least some desire to show off.