
Red Alert: Travel Through the Apocalypse Starts with a Base of All Generations
红警:穿越末世开局拥有历代基地
- Status
- Completed
- Length
- 305k Words
- Genre
- Sci-Fi & Apocalypse
- Audience
- Male
- Updated
- 3y ago
- Source
- Fanqie
Stats
60Reads
6.3Score
135Chapters
14Listens
37.2kReads · all time
Tags
Synopsis
Reader comments
In booklists 10
Red Alert Protagonist Disguises Himself as Government Army
38.5MViews281Books4dUpdated
Apocalyptic Zombie Flow + Summoning Guards (Such as Royal Guards, Special Teams)
A post-apocalyptic zombie flow story with a modern background. It starts with the outbreak of zombies (you can also start summoning them before the outbreak). The summoned troops are the known guard troops in ancient or modern times. They develop slowly. There are not many guards in the early stage to enter the apocalypse. They have no superpowers and are purely apocalyptic.
21.7MViews65Books5dUpdated
Pure Red Alert + Apocalypse! No Interstellar! ! !
Never go to the universe. On earth
21.4MViews110Books1moUpdated
Build a City in the Last Days, Develop the Population, and Return to Normal Society
In the end of the world, build a city on the surface and start with an invincible [technology + superpower]. Single heroine!
9.8MViews256Books1dUpdated
Survive on One Road, Like a Scene Like a Perpetual Train, with a System
5.9MViews340Books2dUpdated
Is There Any Book About Apocalypse Soldiers Being Used as an Army by Survivors?
4.4MViews210Books12dUpdated
Red Alert! No Holy Mother! or Base Upgrade Text! There Is No Heroine!
Book shortage
4.2MViews98Books2moUpdated
The First Red Alert Book
The only book, my only good red alert.
3.7MViews120Books9dUpdated
Looking for Red Alert System + Apocalypse + Violent Soldier Novels
The protagonist travels to the end of the world and obtains the system
1.2MViews166Books1moUpdated
Apocalyptic Writing, Not Cliche, Not Brainless, Not Reborn, Red Alert.
20.8kViews37Books6moUpdated
































Let me talk about world view setting. Since some people have asked, "How did the shelter come from?" And "There are shelters built by the army, but what about the army?" I originally planned to mention these a little bit later to avoid cramming a lot of settings into the novel chapters and affecting the narrative of the story. I planned to talk about it later, but since I have already asked, let's talk about it here. In the 1990s, the world was hit by a polluting meteorite. According to the severity of the meteorite pollution, it was divided into high-risk red zones, polluted yellow zones, and non-polluted blue zones, accounting for 20%, 30%, and 50% of the world's regions respectively. In the polluted areas (yellow zones), natural disasters are frequent and people's hearts are unstable, so warlords of all sizes have emerged. The Global Defense Organization (GDI) of this world is based in the Blue Zone. It was once committed to suppressing rebellions and unifying the world. It built many military bases and shelters and focused on combating warlord forces. But a long time ago, the world was still in turmoil, and they failed to achieve their goals. In the 1930s of the new century, they noticed that meteorites would reproduce themselves and contaminate more areas, causing the ratio of red zones, yellow zones, and blue zones to reach 30%, 50%, and 20%. The crisis was imminent. As a last resort, they invested money in cleaning up the ore and established ZOCOM (Regional Special Operations Command) responsible for cleaning up the ore. However, the total amount of funds is limited. As a result, they have reduced their military investment. Specifically, they have reduced their military strength, abandoned 60% of their military bases and shelters, and shut down many weapons and equipment production lines. Although doing so will cause the warlords to become rampant, they can only do it one by one and put cleaning up the ore first for the time being. This is the warlord force that the protagonist encounters at the beginning. They occupy this abandoned shelter, obtain some old models of equipment inside, and call the global defense organization "the big shot above." As for the protagonist, he starts in the yellow zone, which is an area where there is ore pollution but is not very dangerous. There are many large and small warlords here, and there are also many polluting ores that can be smelted by mining vehicles. It can be regarded as an area with resources and fighting. That's all for now. 1. Let's talk about some common questions in the novel comment area: 1. Doesn't the protagonist explode troops? 2. It takes 4 hours for the protagonist to create a soldier. How to develop the army after taking so long to create a soldier? 3. Are there a few troops in the early stage? Does it seem too slow? 4. The protagonist has a base from the beginning. Does it seem too fast-paced? 5. One armed mining truck only costs 1,000 resources, each mobilized soldier costs 100 resources, and one truck of mines only costs 10 soldiers. Isn't this a bit too little? (A) Answer: Question 3 and Question 4 are mutually exclusive questions. I feel that there is no way to take into account these two requirements at the same time... My plan is that the first 50 chapters belong to the early stage, which is the entrepreneurial period of the protagonist, mainly about the operation and planning of the beginning. Chapters 50 to 100 will be a period of expansion in which the protagonist will gradually go global and open mines all over the world. At this stage, the protagonist will begin to explode troops on a large scale. After Chapter 100, the protagonist will begin a worldwide war, including air battles, land battles, and naval battles, including a series of battles such as urban street battles, landing operations, and field operations. (B) Regarding how the protagonist explodes troops: I plan to try my best within the framework of Red Alert to meet the protagonist's needs for explosives without adding too many messy settings (for example, the so-called 'production acceleration experience card' and 'sign in every day to draw an apocalypse tank'). (C) How to implement: In Red 1, the Soviet Army has the property of reducing unit price by 10%, and the Allies have the property of reducing production time by 10%. (Actually more than that) In Red 2, after building a combat laboratory, the Soviet army can build an industrial factory, which reduces the price of vehicles by 25%, and the Allies can build an ore refiner, which increases the income of mine carts by 25%. In Red 3, there are large-scale production agreements, free trade agreements, and mechanized assembly agreements, which can reduce the price of the unit by 25%, increase the income of the mine car by 25%, and reduce the production time of the unit by 25%. In addition, the protagonist can mass-produce nano-cores to explode troops. In Red 3, the base can make nano-cores very quickly and can quickly build a bunch of production buildings. By building dozens or hundreds of barracks, you can build many soldiers at the same time. Moreover, I also added a setting that "every 5 barracks (or tank factories, etc.) In the area can produce a cluster effect and reduce the production speed by 20%." This is in response to the game feature of accelerated production in Red 2. Look, doesn't this fit in with the concept of "mass production"? Moreover, it not only satisfies the sequential construction method of Red 3 production, but also fits perfectly with the production mechanism of Red 2, taking into account both reality and gameplay. It should be logically self-consistent, right? Stacked up, even if everything is written according to the red alert setting, the protagonist will still have a high bonus, and it will not be difficult to explode the troops. Different from other Red Alert novels where the system gives free resources and "build accelerator cards" to the concept, in this way, Red Alert's existing game settings can be completely used to meet the protagonist's needs for mass production and fastest assembly, which not only satisfies the gameplay, but also does not fill up the messy settings. 2. Why in the novel, the tank factory takes 10 hours to produce a Hammer tank: Regarding the production of tanks, on the one hand, this is converted from game time, 10 seconds corresponds to 10 hours. On the other hand, I made reference to the "Nibelung Arsenal", which was one of the most important tank assembly plants of the German army in World War II. The number of workers once reached 8,500. The background of Red 1 is the 1950s, and the 2/3 generations are in the 1970s and 1980s. Although it is a science fiction game, the time difference is not too far away. When conditions were good, the monthly output of medium tanks was 234 vehicles, with an average of 7-8 vehicles per day. After encountering strategic bombing, the monthly output of medium tanks was 113 vehicles, with an average of 3-4 vehicles per day. It should be noted that the factory assembles medium tanks. If it is a heavy tank, then a 50% discount on its tank output may not be excessive. Based on this, I think that the tank factory can assemble two and a half Hammer tanks a day, which is a relatively reasonable number. Although applied directly, it seems simple and crude, but it was one of the most important and famous factories in World War II. It was not a backward small workshop, but it did not reach the terrifying tank production of the United States and the Soviet Union. Using this to correspond to the production speed of the protagonist's chariot factory in the early stages of the novel, it shouldn't be too outrageous. As for why not refer to the United States and the Soviet Union, those tank factories that produce thousands of tanks every month? Because these factories that produce thousands of tanks every month require the cooperation of at least tens of thousands or hundreds of thousands of workers, as well as extremely abundant resources, before they can achieve such terrifying output. Therefore, these factories correspond to the final production speed after the protagonist builds dozens or dozens of tank factories in the main base after passing the early stage. After dozens of tank factories have formed a huge "industrial agglomeration" effect, the protagonist's production speed of tanks will not be slow at all. I think, in this way, although it is relatively superficial, it can at least reflect the gameplay and take into account reality and military affairs to a certain extent. Moreover, it can be as close to the title of "Red Alert" as possible without cramming too many messy settings into the novel (such as signing in to get 100 tanks). 3. Regarding the plot, my plan is: 1. Early stage: mainly peaceful development, with occasional small-scale conflicts. 2. Early stage: The protagonist begins to build a legion, but other forces generally have a certain level of combat effectiveness. The protagonist begins to fight one faction against another, or sends spies to infiltrate other forces, or uses force to attack enemies who cannot negotiate peacefully. 3. Mid-term: The protagonist gradually completes all the technology trees, and main legions such as the "Hammer Tank" appear. Late-stage units such as the "Apocalypse Tank" begin to appear, but they are only used as an elite force at the spearhead of the attack and have not yet been mass-produced. Other forces generally have a certain degree of combat effectiveness, and individual forces have extremely strong combat effectiveness. The protagonist begins to annex and integrate other forces like a snowball to prepare for the final battle. 4. Mid-to-late period: The protagonist's army is fully formed, and ultimate units such as the "Pioneer Air Gunship" have completed mass production. At this time, all forces generally have strong combat effectiveness, but the protagonist already has extremely strong combat effectiveness and has obvious advantages. 5. Later stage: The protagonist has completed the overall construction of the navy, land and air force, and has a decisive battle with the final BOSS. (The word limit is high, there are only so many words left.)
Compared with other Red Alert works that occasionally detail a woman or briefly touch on her presence in the early stages, this one doesn't have any uncomfortable aspects in the early stages. It's all smooth and can be used as fodder. In addition to the lack of some early plots of land reclamation and time travel, this part is probably too difficult to grasp and understand. It looks very comfortable in every aspect Each building and unit has a detailed introduction, which is more realistic than the previous Red Alert Soldier novels that only had a single attack. The emotional aspects of the Red Alert soldiers are also good. I want to enhance the sad plot. Currently, there is no sense of empathy in the sad parts, but there are many funny parts [laughter]
Tomato is a rare red alert book that is particularly rigorous. The author will also add some of your thoughts to the book if they are reasonable.
This is the only one I see that restores the real Red Alert. Like the others, it has nothing to do with Red Alert. The camps all appear in China, and the units have nothing to do with the original ones, and have nothing to do with the module. They are simply a non-existent camp.
The author has no intention of adding mods such as Mental Omega, remix, or corona. Why did this end so suddenly?
So far, this is the first real Red Alert fight novel that I have read, rather than other harem novels that only know how to chat with women. I hope it can continue to be like this
It's very appetizing, and it can be regarded as a red alert type that can make people's eyes brighter. Come on.
A very good novel. Among the Tomato Command and Conquer fandoms, the writing is very good. There are no poisonous points. It is considered as food.
I don't understand that there is a complete military base, so what about the army? [Thinking][what]
Rarely detailed divisions, with a taste of the old style
Relatively rigorous, very good What's going on?
Feeling uncomfortable
Okay, including 70% red alert
The writing is a bit delayed, but it is very detailed.
Has the author recovered from his illness? I saw this book again on the recommendation. I really want to read the follow-up. Author, I miss you.
The red flavor is very strong, you can check out the mods of Red Alert 3, Corona and Relax
The quality is extremely high and the author has put in a lot of effort. It deserves five stars.
The rigor of the plot is quite good, but I feel that the writing style needs to be improved.
A very nice book
Clear structure, logical and organized