This is a Unity game development tutorial book focusing on technical explanations and project practice. This book explains the key knowledge of Unity in concise and clear language, with detailed graphic annotations and a large number of project examples, allowing readers to get started with Unity easily and quickly. At the same time, the later chapters of the book also contain a lot of advanced knowledge in game programming, which can be expanded by readers with a good foundation. In addition, this book also provides supporting videos for the practical projects in each chapter. The video explains the key knowledge of each chapter in detail by explaining the practical projects, so that readers can get started more easily.
The book has 16 chapters in total. Chapters 1 to 4 are the basic parts of Unity, mainly introducing the basic operations of Unity and knowledge related to programming; Chapters 5 to 10 are the advanced parts of Unity, mainly following the flow of "physical system → particle system → animation system → navigation system → game interface system → 2D game development" Cheng introduces the core technologies and ideas of Unity game development; Chapters 11 to 15 are Unity expansion parts, mainly introducing the use of advanced technologies such as data networks, AR and VR; Chapter 16 is a comprehensive example of 3D game development, allowing readers to end the study of this book with a complete practical project.
Reader comments
The content in the book is explained in detail, with many examples, making it easy to understand. I especially like the comprehensive cases in the book, such as treasure hunt games and spaceship battles, which gave me a deeper understanding of game production. There is also a supporting video, which is like having a teacher guiding you. I think this book is not only suitable for beginners, but can also help people with a certain foundation to improve. I plan to recommend this book to my nephew who is studying game development. I believe it will be of great help to him.
The content in the book is explained in detail, with many examples, making it easy to understand. I especially like the comprehensive cases in the book, such as treasure hunt games and spaceship battles, which gave me a deeper understanding of game production. There is also a supporting video, which is like having a teacher guiding you. I think this book is not only suitable for beginners, but can also help people with a certain foundation to improve. I plan to recommend this book to my nephew who is studying game development. I believe it will be of great help to him.