
Global Class Change: My Passive Skills Are a Little Too Powerful
全民转职:我的被动技能有亿点多
- Status
- Ongoing
- Length
- 230k Words
- Genre
- Sports
- Subgenre
- Gaming & Sports
- Updated
- 3y ago
- Source
- Fanqie
Synopsis
99Chapters
2Reads
6.7Score
177.4kReads · all time
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Reader comments 22
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Come, the author reads with me my solemn oath: starting from today, I will never update. I will not watch dramas, travel, or get sick. I will play no games, no hydrology. Strict self-discipline, cherishing time like gold, perseverance, hard work, advocating first-class, striving for brilliance, taking pleasure in coding, being tempered into steel, and worthy of readers, worthy of youth, and worthy of the future. As an author, I solemnly declare: I firmly believe that I am an excellent author. Coding is my bounden duty. I have unlimited potential and am not afraid of hardship! I can code words diligently. I am a keyboard in the dark and a guard on the Great Wall of Internet. I voluntarily dedicate my life to code words every day and every night.
Come on, it's very beautiful
It's okay, quite satisfactory, not poisonous, and not particularly attractive to me.
I've seen a lot of this type, and I also like it in passive games because you don't have to actively use skills. The most important thing is that the growth is high. Most of them are percentage damage, or come with debuffs. To write a passive, it should be based on the amount of damage caused by one blow, and what it stacks up, such as critical hit, poison, weakness, looting, and burning. This is best, but it is too cliche. You can extract anything from anime or fantasy and create a passive. If it is written as a growth passive, killing monsters and stacking attributes is meaningless, and you can play the rest. It is recommended to refer to the big bug in lol. It is not just about adding attributes, but mentioning the health value and size. For example, killing monsters increases the fixed damage of the attack. From the fixed damage of 100 million to 100 million, there is a better sense of substitution, or what attributes are added by killing monsters and can be linked with other passives. It is recommended not to use active skills with this theme. If it is really not feasible, it is necessary to forcefully trigger active skills in the form of passive skills. In addition, passive skills can be released without any operation, which is called passive. For example, the level 6 passive skill of the Tauren Chieftain in Warcraft 3 The Frozen Throne is resurrected, the release condition is death, and the cooling time is XXXX Some people in the comment area don't call anything passive if it has a cooldown, but passive skills with cooldowns are really not pleasing to the eye. The cool thing about passive skills is the combination of their strength, and the cool thing about passive growth is that God rewards hard work. I hope the author can grasp this point.
A correct use of "marketable but priceless" alone deserves a five-star rating, surpassing 95% of authors who use this word on Tomato
The writing seems pretty good 😳
Very good, the author keeps it up. Just stop it.
The author has recommended seven passives for you. I want you to take a look, otherwise I would have wasted my time.
The daily writing is a bit toxic, but the combat writing is very enjoyable. Overall it's okay
Looks good, give it five points