A tribute to traditional online-game novels
In 2025, an online game called “Fate” swept the globe. Fate was fair, but it was also unfair.
As the outstanding young man Li Changge stared at the three Fate Augments that appeared from the start, he fell into deep thought.
“Chosen One: Gain a legendary piece of equipment from the start. (Scales with the Host’s level, cannot be dropped, and can be sold.)”
“Level Up!: The experience needed for each level is reduced by 50%.”
“Beastmaster’s Crown: The Host inherits 50% of their pet’s attributes and randomly receives a pet from the start.”
“Which one should I choose?” Li Changge shouted.
I thought Hex was exclusive to the protagonist, but everyone has it. The protagonist's Hex is no different from others. And the protagonist is not a lone wolf. He teams up with the so-called brothers and then a pair of strange men and women come. The protagonist licks the girl without thinking. The protagonist is the only one in the novice village in front. I also thought that the resources of the novice village can be crushed by the protagonist. However, the protagonist turned around and went offline to buy a game warehouse for his so-called brother and let him come to the novice village where the protagonist is. I didn't see the strength of the protagonist, the beast-wielding Hex, at all. Instead, the guild leader who chose to upgrade was already at level 10 when the protagonist was level 3 or 4. The author thought upgrading was useless and didn't let the protagonist choose. It's really outrageous.
The writing is okay, but there is no sense of a protagonist, and what era is this a traditional online game? Is it more traditional than Lost Leaves and Cyberdark? The protagonist is no different from ordinary players
In my opinion, what I dislike the most is item 3 So I started to persuade them to quit.
Come on, come on 👍
I secretly give it five stars.
Come on
There is a female protagonist and she licks the dog
Okay, okay,
Look good, come on✧٩(ˊωˋ*)و✧