
Game Development, Starting with The Legend of Sword and Fairy
游戏制作,从仙剑开始
- Status
- Ongoing
- Length
- 132k Words
- Genre
- Urban
- Subgenre
- Urban High-Concept
- Updated
- 4y ago
- Source
- Fanqie
Synopsis
60Chapters
3.2kReads · all time
More by this author
In booklists 1
Reader comments 3
Translated by Google Translate







①The protagonist is just a copywriter and dares to randomly change the original work of Fairy Sword? What do you think? It would be even more speechless to change it according to the ideas of online novels. If you have the ability to change the original work to a better level, you will not be a copywriter. Since you are a copywriter, you should not change the original work randomly. After all, you are not as good as the original author. So don't change the original game story according to Shuangwen's ideas. Only regrets can leave a deep impression on people. Just like an unforgettable first love, only regrets can leave the most beautiful appearance in the memory. ② I just made a game. Is it interesting to insert the plot of so many anchors playing the game? I know I want to use the performance of the anchor and fans to complement the game and the protagonist, but isn't it too much? If you really want to write like this, why not use the performance of anchors, game reviews, peer competitors, traditional culture, game music, and game CVs to highlight the game and the protagonist's game? After all, a game contains many things. You can describe these things to highlight the game. Don't just focus on the anchors and fans. You can refer to the 3D shows organized by League of Legends and Honor of Kings, as well as the music of Genshin Impact. These are all outstanding. It is not necessarily the game that attracts people, but other things.
I, I don't want to say (><)
Playing the game from the perspective of a female anchor, there is no sense of immersion at all, and there is no sense of immersion in the writing. I delete it after reading it, and I have no motivation to follow it.