"Unity 3D/2D Mobile Development Practical Tutorial" is divided into four major chapters, including basics, models, 3D education software comprehensive examples and 3D AR education software comprehensive examples. The basic part mainly covers Unity 2D development and basic knowledge of Unity; the model part includes creating resources in Unity and 3D model design and production; the last two parts show the development process of comprehensive 3D software and 3D AR software based on the Unity engine. The first two articles are basic operations, and the last two articles are practical applications. For the basic operation part, knowledge points are explained based on small and practical cases; for the practical application part, complete project cases are used as the main line to comprehensively explain Unity's basic operations, resource organization, game scene creation, game script writing, game UI production, various special effects production, and application on mobile platforms. "Unity 3D/2D Mobile Development Practical Tutorial" can be used as a reference manual for game development enthusiasts and mobile developers who are interested in Unity; it can also be used as a teaching book for digital media majors, game development majors and computer-related majors in institutions of higher learning, vocational schools, training schools and other institutions.
Reader comments
Let's just say why is this book recommended by us?
This book is very practical! It is a good choice for those who want to learn Unity 3D/2D mobile development. The writing style of the book is very clear, the task requirements are clear, the steps are detailed, and the knowledge summary is also in place. It also emphasizes the combination of theory and practice, allowing readers to better master core technologies through cases. I think it is especially suitable for beginners, just like me, who study hard for their dreams. This book can help me avoid many detours.
Good stuff, although I don't know who passed it on, but since I saw it, I learned [eat melon]. This is the joy of our miscellaneous book party~
Let's just say why is this book recommended by us?
This book is very practical! It is a good choice for those who want to learn Unity 3D/2D mobile development. The writing style of the book is very clear, the task requirements are clear, the steps are detailed, and the knowledge summary is also in place. It also emphasizes the combination of theory and practice, allowing readers to better master core technologies through cases. I think it is especially suitable for beginners, just like me, who study hard for their dreams. This book can help me avoid many detours.
Good stuff, although I don't know who passed it on, but since I saw it, I learned [eat melon]. This is the joy of our miscellaneous book party~