How does it feel to inherit a territory at the beginning and a system that seeks death?
Behind-the-scenes flow + invincible flow protagonist + a system that just wants to lie down + sand sculpture players + hot-blooded NPCs = I don't know what it is.
The main job of a game planner is to write the game background story, in-game tasks, formulate game play rules, design game interaction links, calculate game formulas, and all details of the entire game world, etc.
Then why do you say that I am a god and not a planner? Bah~
Reader comments
It feels like there are still a lot of flaws
For example, the resurrection mechanism loses 20% of experience every time you die. Who can bear this? It's a little better in the early stage, but if you die once in the later stage, you will drop directly. How many levels? Who can bear this?
Personally, I feel that the protagonist can add resurrection pills and the like in the mall, and the purchase price can be increased appropriately. For example, the price of purchasing a resurrection pill is twice the cost of resurrecting its body.
For example, you can receive a chance to resurrect every month or so, which can be accumulated.
Otherwise, if you find a large battle, many people will not rush forward, because the price of dying once is too high. Also, this is a game. If the enemy kills all our high-end combat forces, our side will basically be useless. After all, as long as the high-end combat forces die once, they are basically useless. After all, the cost of death is too high.
This book definitely has some shortcomings. Some settings are not well introduced, and some important plots are not too prominent. However, the author has a great sense of writing and writes very briskly, making it very attractive to read.
It's still great, may I advise everyone to like this plot.
Why did the author go (╥╥)
If it feels like it will be popular, I will occupy a building first.
It feels like there are still a lot of flaws For example, the resurrection mechanism loses 20% of experience every time you die. Who can bear this? It's a little better in the early stage, but if you die once in the later stage, you will drop directly. How many levels? Who can bear this? Personally, I feel that the protagonist can add resurrection pills and the like in the mall, and the purchase price can be increased appropriately. For example, the price of purchasing a resurrection pill is twice the cost of resurrecting its body. For example, you can receive a chance to resurrect every month or so, which can be accumulated. Otherwise, if you find a large battle, many people will not rush forward, because the price of dying once is too high. Also, this is a game. If the enemy kills all our high-end combat forces, our side will basically be useless. After all, as long as the high-end combat forces die once, they are basically useless. After all, the cost of death is too high.
This book definitely has some shortcomings. Some settings are not well introduced, and some important plots are not too prominent. However, the author has a great sense of writing and writes very briskly, making it very attractive to read. It's still great, may I advise everyone to like this plot.
Why did the author go (╥╥)
If it feels like it will be popular, I will occupy a building first.