In the 21st century, the online battle game known as "THE GAME" has become popular all over the world, with over 100 million players competing.
After ten years of closed internal testing, the open beta of the "game" quickly established a new community competition system on a global scale. Four years later, data flow geniuses with extraordinary computing power, internal test players with ten years of experience, talented people with their own official plug-ins, and all kinds of monsters and monsters are running rampant in this delicate era.
It's not dusk here, but late at night. The competition system at all levels has been stabilized, and professional competitive clubs and school societies are intertwined; the tree of unity has been born at the end, and the nine-story platform has been built from tired soil.
"But, I don't like games." Said 15-year-old Miyanaga Saki, a first-year student at Kiyosumi High School.
The plot begins to become clear in 19