
Moba: Please Lose a Round!
Moba:求求你们输一局吧!
- Status
- Completed
- Length
- 1.9M Words
- Genre
- Sci-Fi & Gaming
- Subgenre
- Esports
- Audience
- Male
- Updated
- 4y ago
- Source
- Faloo
Stats
1.3kChapters
7.8MReads
141.7kFlowers
10.0Score
289.2kRewards
Tags
Synopsis
Reader comments
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There should be some who like it, after all, the writing is really good. It's a pity that the setting is a bit unacceptable to individuals, probably because the description is very good and the sense of empathy is too strong. I always feel that it is deliberately trying to deceive others, to the point of trampling on professional dreams. Even if the results are good, this overly selfish malice has no bottom line.
If you approach players with the mentality of losing, if the players take it seriously, will they really compete in bronze? There are still many unreasonable things. LPL is not LCK. Players may not necessarily listen to their coaches when they are good. The status of a coach is really not that high. Not all teams are the same as SKT back then. Although Xiao* is recognized as the number one adc in the world, Tiger Emperor and Rang Emperor are obviously not. Secondly, there are huge loopholes. Sometimes the gap in the lineup cannot be made up by operations. Otherwise, why do you think it's called Conte?
Those who say that the protagonist doesn't want to win, don't forget that people are just silver, and even the situation needs to be listened to by others. The lineup is weird and the players have their own understanding to win. Let him win properly? Regular lineup and then play four guarantees and one? And what about professional qualities? He is just an ordinary person. The original intention is to be fired after losing the first game and then get 10 million to live. The system has nothing but trust. Baiyin takes the lead and predetermines victory. The fan setting must be realistic. Is it unrealistic for some e-sports fans to open a bunch of harems?
The layout of this book is not good. Since it costs 10 million if you lose, what about if you win? The protagonist's mentality is to lose. He wants to get 10 million, but he never thought about getting the reward for winning? Never thought about honor? Never thought about winning and being rewarded by the club boss? Never thought about popularity? Don't make money from live streaming? Why do you keep thinking about that ten million? So the protagonist's thinking pattern is too small