Transcendent Growth MAX: Every monster the Host kills grants +1 to all four base attributes, with no limit to growth. However, this effect stops working after the Host has killed more than fifty monsters of the same name.
After gaining this talent, the more monsters Gao Ming kills, the stronger he gets.
Later on...
Big Boss No. 1: I hear you've got a huge health bar and high defense? Let's see if my percentage-based true damage can kill you.
-5%, +5%, -5%, +5%...
Gao Ming scratched his hand. "Feels like someone's tickling me."
Big Boss No. 1 slammed down his weapon in rage. "What the hell are we even fighting for?!"
Big Boss No. 2: I hear your attack is high and you're fast? See this health bar that stretches to the heavens and this insane defense? Scared yet?
Gao Ming waved his hand. A flash of white light, and a pile of top-tier gear dropped to the ground.
"Say that one more time."
"MMP!"
This novel and its characters are entirely fictional. Any resemblance to actual people or events is purely coincidental. Please do not imitate.
Don't blame me for being too serious. If each level of experience is equal to the experience of the previous level multiplied by 2, how will the subsequent levels be upgraded? Has the author heard the story of a grain of rice and the emperor?
The author pays attention to the accuracy of the data! Don't forcefully weaken the protagonist just to balance the gap with most players! How can you feel good if you are not a pervert? How can a unhappy article be a happy article?
This setting may seem exaggerated, but I mentioned in the book that as the monster level increases, the experience given increases exponentially, so there is no need to worry about upgrading. Moreover, the setting was changed after level 20. From level 20 onwards, the experience required to advance to the next level is only 1.5 Times the current level, not twice.
According to your experience doubling algorithm, just reaching level 30 will cost hundreds of billions of experience points. Don't think about maxing out the level
Talents are capped at the beginning. Kill fifty of each type. This is the limit.
Each 50 monsters provide two hundred attribute points. The protagonist does not need to do novice tasks at all. Just kill 50 of each type of monster. Assume that there are ten kinds of monsters in the Novice Village, which are ** attribute points, ** ÷ 4, 500 points for each attribute. If the protagonist reaches level 5, plus the free attribute points for upgrade, it is equal to **40 = 510 points. This is the attribute of the protagonist, which is 535 points for strength. The other three attributes are 510 points. The initial four dimensions of ordinary players are 10 points. Each level up has 5 free attribute points. If you add one attribute, you have to upgrade to level 100. What kind of tasks can you do with such attributes?
This talent must be practiced by Master, Barbarian...
Someone is reborn? Chapter 10, boring.
As a mature author, you should learn to refine your comments yourself!
I should complain. . . The boss's new hand village will not break the defense at the same time. . . Just complain. . . This talent is obviously suitable for mages, and even worse, they are archers. What's the point of being a short-handed warrior? And I read Chapter 7, and it's obvious that warriors still have anger points, and anger points have nothing to do with their attributes. Then. . . . With such high attributes, why should you choose a career that limits yourself?