
I'm a Game Designer! I Make the Boss Lose Money from the Start!
我!游戏设计师!开局亏哭老板!
- Status
- Completed
- Length
- 1.1M Words
- Genre
- Urban Romance
- Subgenre
- Urban Life
- Updated
- 1y ago
- Source
- Faloo
Synopsis
All-time: Reads, Flowers.
533Chapters
12.6MReads
179.3kFlowers
9.7Score
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Reader comments 50
Translated by Google Translate
Develop a game, put the game on the shelves, but the game is not popular. Then, by chance, the anchor broadcasts live, and the game becomes popular. It receives media reviews, player reviews, and friends' reactions, so we continue to develop new games.
The heroine is written like a wise woman, and her family is not a poor family. Or should all the money earned from profits be given to the system? If you can only get money back, why do you need this necessary system? Use it to forcibly lower the heroine's IQ? Or does the author think this kind of silly heroine is cute?
I really like this book, don't you think I'm starting to get confused...
I don't know much about the game written by the author, but if what the players say is exactly the same as the plot, it's nonsense. I can't substitute it! Is the escape from death a one-life pass? It feels like players are getting too carried away with the game, and there is a feeling that players can't distinguish reality from the game.
It would be too boring to change the ending of Escape to this. It doesn't allow players to experience Valrid's lifting high and then being violently entered by Valrid.
Is the game too cheap? Mr. Lin really wants to lose money by raising the price of the game. If the price is high, the quality of the game will not be enough, and a large number of players will be lost. Each game will make hundreds of thousands, and the employees will not be paid.
(I only read half of it, please forgive me if it's wrong) Although I basically only read harem stories, the plot is really good. There is no sense of being targeted by big xx manufacturers right away. I have wanted to complain for a long time. The probability of those small workshops being targeted by big manufacturers is like Jack Ma discovering that a breakfast shop opened at the east end of the village. In order to prevent the other party from surpassing him in the future, he demolished it. My suggestion is that the game production can be optimized. The first two games are fine, but the subsequent 3A games will have some problems if the efficiency is so high.
They all say that losses will be rebates, but they don't say what it will be like to make money. If it's just losses and rebates, then you can do it casually. Anyway, you will make money no matter what you do.
Write more about Mr. Wolong and Miss Feng Chu's daily interactions, this is nice.
Make a small suggestion Since the male protagonists are all called old thieves, can we make some real-life Miyazaki old thieves games, such as Dark Souls III, so that players can feel the "goodwill" from the old thieves (^~^)