
I Made a Containment Game and Terrified Players Worldwide!
我开发收容游戏,吓懵全球玩家!
- Status
- Completed
- Length
- 522k Words
- Genre
- Sci-Fi & Gaming
- Subgenre
- Virtual MMORPG
- Updated
- 3y ago
- Source
- Faloo
Synopsis
All-time: Reads, Flowers.
269Chapters
4.1MReads
77.2kFlowers
More by this author
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Traveling into an Asteroid, the Meteorite Hits the Blue Star at the Beginning!
Just Became the Ultimate Devil, Tell Me About the Mysterious Resurrection
Secret Encyclopedia: Fabricating Ananda Shesha at the Beginning!
The Secret Comes True? Make up Ananda Shesha at the Beginning!
A Mysterious Natural Disaster Is Coming: Only I Can See Through the Rules
Traveling Little Fox Girl: Start with a Everyone Fruit
Contain the Traveling Frog at the Beginning!
My Cat Is so Proud That He Stole the Dragon Talisman for Me!
In booklists 2
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Reader comments 50
Translated by Google Translate





The foundation must not be mixed up with the Ke family. One is to have a comprehensive understanding, and the other is to know more, the faster it will die. If they are mixed together, do you think they will die or not? The Foundation is the Foundation, and those contained objects are enough for the Foundation to regulate, so you should just play in the mud on your own. My suggestion is that the various systems should not be taken for granted and mixed together. The underlying logic is conflicting. Anyway, for now, it is still a game. Then make it into different games. There can be linkage easter eggs and the like, but if they are mixed together, it will be pure suicide.
For example, if a game player joins in and the containment fails, the contained object will come to reality. If the containment is successful, there will also be rewards in reality, such as money, physical life, or prop templates in the contained object. This is interesting. Wouldn't it be great to abruptly transform an ordinary world into a horror world? I hope the author can refer to my experience
You can consider letting the protagonist create an official foundation wiki
I feel that the multiplayer mode is the most desperate. You watch your teammates dwindle in front of you one by one until you are left alone.
I feel like there should be an information guide or something like that, otherwise players will encounter random objects on random maps in the game and not know any information. You can also use this illustration to complete the setting and world view. At present, the author's content is only clear about the attack mode of 173. Other contained objects are not revealed at all, and some numbers are unknown.
How about adding a strange story about zoo rules?
What was previously hidden is now revealed to the public. How will the Foundation survive in a world where secrecy is no longer an option?
The slogan of our foundation: We control, we contain, we protect, we run away, live in darkness, die in chaos
Cthulhu has memes, which can be poisoned by sight.
Feilu writes and develops games that are all played by anchors. I am here to watch novel anchors play games?