
I Developed the Ancient City of Jingjue and Scared Players Around the World Out of Their Wits
我开发精绝古城,吓尿全球玩家
- Status
- Ongoing
- Length
- 428k Words
- Genre
- Urban Romance
- Subgenre
- Urban Life
- Updated
- 2y ago
- Source
- Faloo
Synopsis
All-time: Reads, Flowers.
187Chapters
2.2MReads
26.5kFlowers
10.0Score
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Reader comments 30
Translated by Google Translate
After reading the first five chapters, I first of all praise the author for his creativity. This is the second book of its kind. It is well written and very interesting. The idea of skills to improve trust is also a good one. I am looking forward to it. At the same time, I also make a few suggestions: 1. It is recommended that the author set the stage a little at the beginning and explain the background of the game and the relationship between the characters. The article is a bit sudden, but it does not need to be too long. 2. It is recommended to start with a small tomb first, such as General Yerengou's Tomb, from small to large, and you can gradually build up the level. 3. Boss Yang writes too much about Fei Lu, and readers are a little tired of it. I suggest you change it to another one, such as Bai Mengyan? 4. You can also add some of your own ideas to the process, such as things along the way, work and rest** I suggest the author organize his thoughts
Where is the general's tomb in the desert? You might as well start at the beginning, Beefheart Mountain! If you break through the general's tomb and then quickly advance to the snowy mountains, and then enter the desert, it's not over. This makes you feel no sense of substitution at all, and conflicts with common sense! Arriving directly at the desert, did Hong Jie arrange the desert directly? Too much nonsense
Is it possible to write "Follow the Wind" well? It's far from the one in Lu Wanggong. It doesn't even have a sense of immersion. Come to a general's tomb in the desert! Why not add a difficulty level from the beginning and then the author adds his own ideas, and have the players agree to whatever the NPC wants to do? I feel like this setting is too useless.
Can current authors write protagonists with a more stable character and always write those routines that show off or make you feel so awesome after traveling through time?
Is there 2K words in one chapter? The plot is all based on Shui's original work, so why would it cost money to put it on the shelves?
The Queen's Line is the most classic one in the Ghost Blowing Lantern series. Most readers may only be attracted by the main plot of Queen Jingjue, but as one of the branch plots, Tomb of the General, many people have forgotten about it after having seen it before. It proves that the author has done his homework before writing the book. In the later stage, I am looking forward to the big plot of Longling Labyrinth, Yunnan Worm Valley and the search for the Muchen Pearl. The plot of the game needs to add elements of horror and adrenaline surge! The recent Ghost Blowing Lantern series Kunlun Temple is also online. I wonder if the author has any ideas?
**It's just a shark arm, it's totally wrong.
Damn it, someone has followed the trend so quickly. It's Fei Lu as expected.
Personally, I feel that the content is more consistent with the original plot. The atmosphere of the visit to the Queen's Tomb is also enhanced, especially the plot of the short play in the mind of the Queen, which still has a strong visual sense. But I think from the perspective of the original work, Fatty and Reba have a lot of activities. After all, Lao Hu is the leader.
I don't want to say much. I went directly to Jingjue at the beginning. After the first general's tomb is exactly the same as Niuxin Mountain, I don't know how to express my opinion. I can only say that it is too dramatic, too dramatic. This process is a bit uncomfortable. Maybe it is because I have watched the TV series. I always feel that it is difficult for me to accept the two plots in the middle and the pre-level levels. Don't blame the author, it's my personal opinion.