
Game Development: Old Thief! Players Kneel Down and Beg Me to Be Human
游戏开发:老贼!玩家跪求我当人
- Status
- Completed
- Length
- 365k Words
- Genre
- Urban Romance
- Subgenre
- Urban Life
- Audience
- For men
- Updated
- 3y ago
- Source
- Faloo
Stats
1.9MReads
7.7kFlowers
10.0 · 859Score
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Synopsis
Reader comments
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The protagonist has such an awesome profession. I learned all the basic skills of various professions. I first stacked up the experience multipliers for hundreds of professions, and then I tried to level up quickly. In the end, the protagonist was only 20 times higher when they were put on the shelves.
I saw some people "looking down" on movie-based games, thinking that they are not games, and saying, "Why don't I go to the movies?". I think it's just the opposite. Cinematic games have things that movies can't express. The first example is The Last of Us. The plot of this work is actually very simple. It is just an American road movie with not many twists and turns. However, if it is made into a movie, it will definitely not have the touch of playing a game. The most important reason is the interaction with details: in movies, details are often flashes of Easter eggs, and it is difficult to give the audience enough time to figure them out. But in the game, every detail is crucial to the understanding of the game. Basically every house in the game will have a note left by the owner of the house. The writing that stops suddenly due to the arrival of zombies can make you feel the crisis at that time. The suicide note when you run out of ammunition and food can make you feel the despair at that time. A page in the diary allows you to understand the conflicts and betrayal between the person involved and his companions. There are dozens of notes in the entire game, and it is impossible for you to watch them one by one in a movie. The second example is Red Dead Redemption 2. What are the characteristics of this game? The point is that you have to measure this land yourself, and just looking at CG is totally impossible. By overhearing conversations among gang members at camp, you'll slowly learn about each member's personality. Most of the time it's trivial things, but sometimes you'll hear words that can sway your opinion of a member. If it were a movie, it might just show the plot of gang members plotting something or having conflicts. The third example is Detroit Become Human. If we talk about the first two games, the plot is only part of it. The plot in Detroit Become Human can be said to be the entire game. So is there no difference between this kind of game and a movie? Of course not. The game mainly embodies the speculation about androids. The game contains a large number of branches, and different branches will affect the direction of the plot. It is like a test paper. Every question you take may lead to a completely different ending. In this process, as long as you think carefully about each branch, you can get an answer that belongs to you. This is a selectivity that the movie cannot show. The interaction of The Last of Us is reflected in actively delving into details to enhance the sense of immersion. The interaction of Big Cousin 2 is reflected in integrating into the world and playing the protagonist's life. The interaction of Detroit Become Human is reflected in changing the world and handing in your answer sheet. Let me ask, can movies achieve these experiences? These are unique to the game and belong to the ninth art of interaction. Gameplay is important, but filmmaking also has its own value. Please stop saying "Why don't I go to the movies?"
About Drowning Cat's book "Game Development: Old Thief!" The player begged me to be a human being" Chapter 80: The gentleness of an old thief, historical fact or fantasy! (Please give me some tickets, please!) Chapter review.
There are so many chapters, I don't know what your system is used for! It is said to be optimized, but I can't see where it has been optimized! They have been talking about creating domestic stand-alone games, but here they have been touting a bunch of foreign games without any Chinese style or elements! If you really look into it, you will obviously find that it is not that China does not have good themes and ideas, but that major companies are obsessed with making players earn money, while those who really want to make good games are trapped in funds and cannot achieve better optimized rendering! This cannot be generalized. Just like writing, whether your writing is good or not is necessarily related to your writing creativity and whether there is any private information in it!