
America's Digital Army: a Game About Work and War
About This Novel
America's Digital Army is an anthropological study of the connection between interactive entertainment and military power. Through fieldwork, author Robertson Allen takes a close look at a series of video game developers, military strategists, and the U. S. Army marketing organization related to the U. S. Army's official video game, U. S. Army. The book reveals the Army's need for "talented" soldiers who can perform highly technical missions; the projection of America's enemies into the game's virtual battles; the tensions between military recruiting best practices; and the cultural overlap in some cases between gamers, game developers, and soldiers. The author takes "U. S. Army" as an example to reveal the ways in which game technology participates in the militarization of American society. In the militarization of society, everyone, even non-gamers, is constructed into a virtual soldier ready for deployment. This also reflects the US military's absurd imagination of future wars, enemies and soldiers.
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