
Online Game Three Kingdoms Lords: Global War
About This Novel
[Territory Management Article, Lord Struggle Article] Blue Star was captured by the will of another world, and Blue Star's consciousness gave Blue Star mankind a gift at the cost of annihilation of its own consciousness - the virtual game "Global War". Lu Ming traveled back to the time when the game was launched 20 years later. The magnificent Han Empire from another world, the Rakshasa Empire from another world, the Byzantine Empire from another world, the Peacock Empire from another world, and the Goguryeo Kingdom from another world have brought not only shocks and tribulations to Blue Star humans, but also opportunities and evolution.
What Readers Think
Rating
Community(0)
Official(34)Scraped 21d ago
Some advice to the author:
Although I have only read nearly a hundred chapters of this book, there are indeed several flawed settings that really make people seem uncomfortable and greatly affect the reading experience. First of all, the first one is the setting of the currency exchange ratio. The numerical difference is really too big. The author cannot take it for granted that he has expanded the map 10,000 times, so the exchange ratio between currencies must also be expanded 10,000 times. This is not logical at all, and it cannot be recognized by readers. The second point is the expansion multiple of this map. In fact, although Blue Star currently has a population of nearly 7 billion, there are still many uninhabited and undeveloped places on the continent, especially the African continent and the American continent. Even our domestic northwest and southwest regions have many uninhabited areas. In fact, you only need to expand the map a hundred times, which is enough for you to write. Especially when the background is still in ancient society, don't you consider transportation and other issues? Have you ever thought about how many rare treasures and other items that can speed up marching and transportation to justify the expansion of the map 10,000 times? Your settings for this book will definitely collapse if you write less than one million words. The third point is that the setting of character attributes is very unreasonable. I believe many readers agree with this point. We don't care about the gap between your player and the famous historical generals. The values of force value and intelligence value are the basis of a game. Since you wrote that the protagonist starts with only 5 points of force at the beginning, it is very unreasonable to suddenly increase the force to more than 80 points. Moreover, he can't defeat historical generals with the same force value. This is very puzzling! You can slow down the speed at which players increase their force, or set the force level in addition to levels, such as heaven level, earth level, etc., So that at least readers can understand and accept it. Otherwise, if you can't defeat Lu Bu with 100 strength, wouldn't you think you're in trouble? Don't you feel uncomfortable?
There are no bad reviews. The way it was written more than ten years ago, the economy is no good, the child holds money, and the background setting is grand. I don't know how to write it well.
The author wrote well, but made some serious mistakes. What you wrote is a game article, but a large part of it is more like a historical article, which leads to a bit of neither end of the world. There are too many intrigues and intrigues, the war scenes are a bit vague, and there are too few adventures, construction, and gains that are the most important things in a game article.
Not bad...
Let me introduce to you a novel of the same type "Forging the Holy Court"
Just like AI novels, it looks too uncomfortable
The following should be written by AI, or processed by AI. It describes what gold and environment are. It took a long time and it was too boring.
There are too few elements in online games and the war scenes are too long.
When it comes to writing about the Three Kingdoms, the author still relies on historical facts and it can be seen that there are some personal assumptions. But since this is an online game war article, you can write more online game elements. I've almost finished reading it, and a long section is about the war. It's not that you shouldn't write about intrigues, but you are writing about the online game Three Kingdoms. In addition to the early stage, you can still see some original elements of the online game. It disappeared in the later stage. Is it worthy of your theme?
Very nice. It is recommended that everyone take a look.
South Korea's repayment plan can't keep up with the development of the relationship. If you don't catch up with the relationship, just call the landlord and give the landlord a chance to decide the winner.
Rating
Community(0)
Official(34)Scraped 21d ago
Some advice to the author:
Although I have only read nearly a hundred chapters of this book, there are indeed several flawed settings that really make people seem uncomfortable and greatly affect the reading experience. First of all, the first one is the setting of the currency exchange ratio. The numerical difference is really too big. The author cannot take it for granted that he has expanded the map 10,000 times, so the exchange ratio between currencies must also be expanded 10,000 times. This is not logical at all, and it cannot be recognized by readers. The second point is the expansion multiple of this map. In fact, although Blue Star currently has a population of nearly 7 billion, there are still many uninhabited and undeveloped places on the continent, especially the African continent and the American continent. Even our domestic northwest and southwest regions have many uninhabited areas. In fact, you only need to expand the map a hundred times, which is enough for you to write. Especially when the background is still in ancient society, don't you consider transportation and other issues? Have you ever thought about how many rare treasures and other items that can speed up marching and transportation to justify the expansion of the map 10,000 times? Your settings for this book will definitely collapse if you write less than one million words. The third point is that the setting of character attributes is very unreasonable. I believe many readers agree with this point. We don't care about the gap between your player and the famous historical generals. The values of force value and intelligence value are the basis of a game. Since you wrote that the protagonist starts with only 5 points of force at the beginning, it is very unreasonable to suddenly increase the force to more than 80 points. Moreover, he can't defeat historical generals with the same force value. This is very puzzling! You can slow down the speed at which players increase their force, or set the force level in addition to levels, such as heaven level, earth level, etc., So that at least readers can understand and accept it. Otherwise, if you can't defeat Lu Bu with 100 strength, wouldn't you think you're in trouble? Don't you feel uncomfortable?
There are no bad reviews. The way it was written more than ten years ago, the economy is no good, the child holds money, and the background setting is grand. I don't know how to write it well.
The author wrote well, but made some serious mistakes. What you wrote is a game article, but a large part of it is more like a historical article, which leads to a bit of neither end of the world. There are too many intrigues and intrigues, the war scenes are a bit vague, and there are too few adventures, construction, and gains that are the most important things in a game article.
Not bad...
Let me introduce to you a novel of the same type "Forging the Holy Court"
Just like AI novels, it looks too uncomfortable
The following should be written by AI, or processed by AI. It describes what gold and environment are. It took a long time and it was too boring.
There are too few elements in online games and the war scenes are too long.
When it comes to writing about the Three Kingdoms, the author still relies on historical facts and it can be seen that there are some personal assumptions. But since this is an online game war article, you can write more online game elements. I've almost finished reading it, and a long section is about the war. It's not that you shouldn't write about intrigues, but you are writing about the online game Three Kingdoms. In addition to the early stage, you can still see some original elements of the online game. It disappeared in the later stage. Is it worthy of your theme?
Very nice. It is recommended that everyone take a look.
South Korea's repayment plan can't keep up with the development of the relationship. If you don't catch up with the relationship, just call the landlord and give the landlord a chance to decide the winner.










