
I Created the Myth of Domestic Games
About This Novel
"Mr. Qin Hao, when VR technology spread all over the world, most domestic game manufacturers chose to make money by making card games based on various themes as selling points. At that time, the road to domestic 3A masterpieces was almost a dead end. Why did you choose to stick to it?" Under the correspondence between the camera and the microphone, a reporter asked him a question. "Because I am a player, a player who likes games. I know that fast-paced gold-based games will indeed bring a great sense of excitement, but like fast-paced games, they come in a hurry and go in a hurry! A truly good game will be worthy of endless aftertaste by countless people. It is like Classic movies and ordinary movies, one will keep appearing in your mind, and the other will be forgotten after watching it. "It makes sense... It makes sense..." "In short, the era of card money has passed, and now is the time for the rise of domestic games!" "Mr.", "Ghost Blowing Lantern", "Tomb Raiders Notes", "Black Myth: Wukong" series and other 3A masterpieces, we have cooperated with various foreign manufacturers. In addition, our company is developing a new VR online game called "Oasis"! I believe that domestic games will definitely succeed! Go to the top!" "That's it..." "That's great!" "Mr. Qin Hao, who do you want to thank most for your achievements today?" "I want to thank my immediate boss most, because all of this starts with that resignation."
What Readers Think
Rating
Community(0)
Official(16)Scraped 20d ago
However, the fast pace caused the death of the slow pace
Times are progressing, and people cannot remain complacent. . To use an analogy, people born in 8090 and 2000 are supporters of PC games. Why can kings and the like endure for so long? Because it can be over in one round. Slow pace of PC games? No time to level up,. The dungeon is easy and unchallenging. How difficult is the dungeon? A copy group consists of 5/20 people. It takes five hours to open up wasteland at a fast pace, and even a boss can take that long to fight at a slow pace. . It's almost like no social interaction. This has resulted in the fact that in recent years there have been almost no copies of previous levels and equipment. It's almost a gold show technology. Mobile games are now the main game
good
It's a bit like a studio novel, but I'm not sure if it's a follow-up to similar novels. It's a bit similar, but not as clear as the one I've read, and the logic is better. Personally, I suggest that various games such as Uncle Nine, Tomb Robbers, Under One Man, Shushan, Zhuxian, and Immortal Sword can be perfectly linked according to the timeline and ability. It is easy to string together stories of different timelines and professions in the same world background.
The subject matter is good
What is the novel about? I feel like this is so boring.
The book is good to read, but the writing is a bit messy.
For example, the protagonist suddenly has a company, Tian Xiaomeng, the ghost blowing the lamp, is suddenly in the team, and there are easter eggs that are clearly triggered by one person, so that everyone can experience it (you are writing a stand-alone game, brother), and it is clear that Zhao Yun has to knock over the shadow puppet Zhuo in the part. Also, everyone's game progress is different, okay? The writing is really messy, as if I deliberately use more words to describe the player's performance to highlight the awesomeness of the game. The starting point is good, but the writing is too messy.
Isn't this updated? Has the update been discontinued?
What the hell, the subject matter is good, but
I don't know what the author writes about, and the background is not well explained. Some themes are missing, and some people just can't understand what he wrote? Mr. Zombie's Grave Robbery Notes. If you don't have these, what the hell is Luffy? It was written by the studio, not by the author. There is no logic and no explanation of the background.
Is there any holiday for Naruto? Hey hey hey!
I wonder if the author can write a game related to Doraemon in the future. I wonder what will happen if this anime is made into a game
Classic emotional value, the data collapses directly, and there is no basis for the emotion at all. I am not saying that I want you to use the numerical value to increase your turnover. Can you at least tell me the basis? This general percentage point is silly. As for the pricing, I won't complain. I really dare to set it like this. I can't run away unexpectedly. How about writing a dozen chapters for a game demo? The entire plot of Titans Next Door 2 is only written in two pages. How dare you?
Rating
Community(0)
Official(16)Scraped 20d ago
However, the fast pace caused the death of the slow pace
Times are progressing, and people cannot remain complacent. . To use an analogy, people born in 8090 and 2000 are supporters of PC games. Why can kings and the like endure for so long? Because it can be over in one round. Slow pace of PC games? No time to level up,. The dungeon is easy and unchallenging. How difficult is the dungeon? A copy group consists of 5/20 people. It takes five hours to open up wasteland at a fast pace, and even a boss can take that long to fight at a slow pace. . It's almost like no social interaction. This has resulted in the fact that in recent years there have been almost no copies of previous levels and equipment. It's almost a gold show technology. Mobile games are now the main game
good
It's a bit like a studio novel, but I'm not sure if it's a follow-up to similar novels. It's a bit similar, but not as clear as the one I've read, and the logic is better. Personally, I suggest that various games such as Uncle Nine, Tomb Robbers, Under One Man, Shushan, Zhuxian, and Immortal Sword can be perfectly linked according to the timeline and ability. It is easy to string together stories of different timelines and professions in the same world background.
The subject matter is good
What is the novel about? I feel like this is so boring.
The book is good to read, but the writing is a bit messy.
For example, the protagonist suddenly has a company, Tian Xiaomeng, the ghost blowing the lamp, is suddenly in the team, and there are easter eggs that are clearly triggered by one person, so that everyone can experience it (you are writing a stand-alone game, brother), and it is clear that Zhao Yun has to knock over the shadow puppet Zhuo in the part. Also, everyone's game progress is different, okay? The writing is really messy, as if I deliberately use more words to describe the player's performance to highlight the awesomeness of the game. The starting point is good, but the writing is too messy.
Isn't this updated? Has the update been discontinued?
What the hell, the subject matter is good, but
I don't know what the author writes about, and the background is not well explained. Some themes are missing, and some people just can't understand what he wrote? Mr. Zombie's Grave Robbery Notes. If you don't have these, what the hell is Luffy? It was written by the studio, not by the author. There is no logic and no explanation of the background.
Is there any holiday for Naruto? Hey hey hey!
I wonder if the author can write a game related to Doraemon in the future. I wonder what will happen if this anime is made into a game
Classic emotional value, the data collapses directly, and there is no basis for the emotion at all. I am not saying that I want you to use the numerical value to increase your turnover. Can you at least tell me the basis? This general percentage point is silly. As for the pricing, I won't complain. I really dare to set it like this. I can't run away unexpectedly. How about writing a dozen chapters for a game demo? The entire plot of Titans Next Door 2 is only written in two pages. How dare you?











