Reincarnation Copy, Draw Sss Level Talent at the Beginning

Reincarnation Copy, Draw Sss Level Talent at the Beginning

by Wenweishifan

Length:
219Kwords70chapters
Latest:
Ch. 70Asking for Leave
Activity:
Updated 4y agoScraped 18h ago
18Comments
3.4KFavorites
6Fans
7.3QD Score

About This Novel

The reincarnation game starts and qualified players are selected. Fifty-four game levels correspond to fifty-four playing cards, and the difficulty increases with points. Biochemical Campus, Strange Night Walk, Fog City... A spades defense game. King's Festival, Judgment Train, Lost Paradise... It is a puzzle game based on intellectual combat. Alien beast monster city, ancient mausoleum, vampire castle... A plum blossom game of collaborative level-breaking. ... And Shen Shi, who acquired the permanent invisibility skill at the beginning, found that he could be invincible as long as he remained invisible. By the way, lick the boxes and find treasures and become the strongest man! When he came to the final level, the game represented by the big and small aces, Shen Shi discovered...

What Readers Think

Rating

Good0%Neutral0%Bad0%

Community(0)

Official(18)Scraped 10d ago

RA
Rain and Dew This Morning-little Black Light51mo ago

Remember everything you see~ The number of words is not enough! to delete

Qualified Player__Character Attribute Panel No.: 043 Name: Shen Shi Gender: Male Age: 24 years old Fullness: changes according to time (◕ᴗ◕✿) Spiritual value:/200 Energy value: /200 Reincarnation Coin: 1850 "Current exchange ratio: 1 reincarnation coin: 10w Linguo coin Reputation value: 8 points Title: [Biochemical Terminator] (Reputation ›5) Effect: Causes an additional 150% damage to biochemical target enemies, and the attack has a biochemical virus purification effect, greatly limiting the regeneration ability of biochemical target enemies. Combat power: 650+ [Basic attributes (equipment attributes)] Strength: 117 (+30) Agility: 104 (+30) Stamina: 100 (All attributes +10, +20, +10, strength +3, +40, agility +5, strength +15, +10) Talent: [Permanent Invisibility SSS] [Permanent Invisibility]: Without any consumption, you can make yourself permanently invisible and will not be observed by any unit. (Note: After the skill is released, it takes 2 seconds to fade out. Unless you make an attack or actively remove it, you will never leave the invisibility state) Skills: Firearms Novice Specialization F, Vision Enhancement E, Medical Elite Specialization D, Firearms Expert Specialization C (lower-level skills will be overwritten and become upper-level skill experience) Broken Eyes A [1. Perspective]: You can consume 50 mental points to see through an area within sight. The cooling time is 1 hour. [2. Insight]: You can consume 20 spiritual points and use it on a unit whose combat power is not higher than yours to gain insight into all its basic intelligence without any cooling time limit. (Note: When you use insight on a unit, if the unit is a monster and its combat power value is less than 50% of yours, you will gain additional insight into its weaknesses.) [Bad food intake S] [1. Hate Eating]: Passive skill, your upper limit of satiety is increased by 400 points, and the upper limit of mental value and energy value are increased by 20% of the upper limit of fullness. [2. Evil Drainage]: Active skill, you can consume 100 points of satiety and activate it on any unit or item. Depending on the type of the evil drained target, you will get different benefit effects. The cooling time is 12 hours. (Note: The evil drain effect is not 100% guaranteed to be used successfully. If it fails to be used, it will only consume the satiety and not be counted in the skill cooling time.) Dance of the Gale A [Wind Dance]: Passive skill, when you enter into a one-on-one melee duel with an enemy target, this effect is automatically triggered, providing you with an additional 25% basic dodge. If your agility is higher than the opponent's, this bonus effect is doubled. Melee weapons: Wolf Hunter C Effect: Increase melee attack power by 100 points, melee attack speed by 30%. Ranged weapons: Skorpion E [Crossbow E] A small amount of crossbow arrows (I don't know if they are given to people ( •_• )ㄏ Effect: 100-meter range, the maximum number of reloads is one, and it takes at least 3 seconds to reload after each shot. [M24 sniper rifle D] Effect: Uses 7.62Mm bullets, muzzle velocity 790, capacity of 5 rounds and expanded capacity of 7 rounds (muzzle, scope, cheek rest and magazine can be added) Gold Winchester C Effect: A classic among classic gun types, the lever-action shotgun fires No. 12 Bullets, single-shot filling, and the speed of filling bullets is 0.91/S. It is born for hunting and will never go out of style. Equipment items: [Tyrant's Boots B(1/5)] Effect: Increases agility by 30 points, base movement speed by 50%, base jumping power by 75%, and significantly reduces the sound of footsteps when moving. [Tyrant Gauntlet B(2/5)] Effect: Increases strength by 30 points, melee attack speed by 50%, attack critical hit chance by 10%, and slightly shortens the time for picking up items and switching weapons. Ouroboros Accessory Set Skills: Passive skill - Poisonous Flying Shadow: Every time a melee attack triggers a critical hit, there is a 20% chance of summoning the Ouroboros' poisonous flying shadow to surround itself and cooperate with you in combat, lasting for 11 seconds. It can be triggered continuously and the duration is superimposed. [Tyrant Belt B (3/5)] Effect: Increases agility by 30 points, basic defense armor by 50%, basic dodge probability by 15%, and slightly shortens the time before and after chanting when using items and releasing skills. Not obtained: [Tyrant Coat], [Tyrant Hat] Ouroboros Ring A(1/3) Effect: Completely immune to biochemical viroids. Active skill - Space Storage: Have a different storage space, expanded to 300cm*200cm*200cm↑, the maximum load-bearing does not exceed 500kg↑) [Ouroboros Bracelet A (2/3)] Equipment effect: Your melee attacks will poison enemy units. Active skill - Poison-eating rage: After use, it increases melee attack power by 300 points and basic attack speed by 300% for 5 seconds. However, after the effect ends, you will enter a weak state that lasts for 0↓ seconds and takes an additional 100% damage. The skill cooldown time is 30min↓. [Ouroboros Chain A (3/3] Effect: Increases resistance to mental abnormal conditions by 60 points. Passive skill - Vicious Serious Injury: Your melee attacks against poisoned enemies will cause an additional 150↑% damage, and increase the critical hit chance by 25↑%. " [Level 3 Tactical Backpack D] Effect: Provides an additional 250 carrying capacity bonus and increases the maximum carrying capacity of 400kg. [Level 3 body armor D] Effect: 55% damage reduction from firearm attacks, increased carrying capacity of 50kg [Level 3 bulletproof helmet D] Equipment effect: 55% damage reduction from firearm attacks on the head, and can additionally withstand three firearm headshot attacks. [Tactical Eyepiece D] Effect: Protect the eyes from direct damage, especially when caught in extreme combat difficulties such as flash bombs and gas bombs, and can effectively ensure that vision will not be damaged. [Dr. Duke's Time Stagnation Pocket Watch B] Effect: Provide you with (2/3) time stasis active skill use effects. Active skill - Time Stasis: Immune to all damage for 3.5 Seconds and enter a state of absolute invincibility, but cannot take any other actions during this period. U. B. C. S. Combat Suit D Effect: Increases all attributes by 5 points, provides an additional 5% basic melee attack speed, 2% attack critical hit chance, 5% basic movement speed, 5% basic jumping power, and provides 15% basic resistance to abnormal environmental conditions, including but not limited to resistance to heat, cold, corrosion, etc. Auxiliary equipment [Spider Biochemical Manufacturing Pharmacy Instrument A] Effect: You can use the bone spurs of this potion device to pierce your body, suck your blood as raw material, and make different types of injections based on the consumption of your current status value. Spend 50 life/spirit/energy to respectively increase combat power (red), increase mental resistance (gray-white), and treatment (blue-purple). Items: [Biochemical Grenade D]*2 "Consumables" "Effect: Causes huge range explosion damage, especially for biochemical targets, with several times devastating killing effect! [T-Virus Antibody Vaccine C] "Consumables" Effect: Permanent immunity to T-virus after injection, but only to T-virus. Pan F, medical kit F, infrared night vision device E, heartbeat detector D, rope, epinephrine, zippo lighter, energy drink, 5.56 Mm bullets, and a pack of Marlboro cigarettes. Kettle, matches, basic small tool box. Ordinary telescope F "The map selected for this game is the Ace of Spades card, <Zombie Campus>, and the map type is defense." "The current first phase of the mission: search for various supplies needed for survival, and survive for seven days on a campus that has been ravaged by a biochemical virus!"

55
RA
Rain and Dew This Morning-little Black Light51mo ago

Where do you see it~(◕ᴗ◕✿)

Qualified Player__Character Attribute Panel No.: 043 Name: Shen Shi Gender: Male Age: 24 years old Satiety: The author knows 乁( •_• )ㄏ Reputation: 2 points Combat power: 90 [Basic attributes (equipment attributes)] Strength: 49 (+30) Agility: 49 (+30) Physical strength: 50 (All attributes +10, +20, +10) Talent: [Permanent Invisibility SSS] [Permanent Invisibility]: Without any consumption, you can make yourself permanently invisible and will not be observed by any unit. (Note: After the skill is released, it takes 2 seconds to fade out. Unless you make an attack or actively remove it, you will never leave the invisibility state) Skills: Firearms Novice Specialization F Vision Enhancement E Broken Eyes A [1. Perspective]: You can consume 50 mental points to see through an area within sight. The cooling time is 1 hour. [2. Insight]: You can consume 20 spiritual points and use it on a unit whose combat power is not higher than yours to gain insight into all its basic intelligence without any cooling time limit. (Note: When you use insight on a unit, if the unit is a monster and its combat power value is less than 50% of yours, you will gain additional insight into its weaknesses.) Melee weapons Wolf Hunter C Effect: Increase melee attack power by 100 points, melee attack speed by 30%. Ranged weapons [Crossbow E] Small amount of crossbow arrows Effect: 100-meter range, the maximum number of reloads is one, and it takes at least 3 seconds to reload after each shot. Equipment items: [Tyrant's Boots B(1/5)] Effect: Increases agility by 30 points, base movement speed by 50%, base jumping power by 75%, and significantly reduces the sound of footsteps when moving. [Tyrant Gauntlet B(2/5)] Effect: Increases strength by 30 points, melee attack speed by 50%, attack critical hit chance by 10%, and slightly shortens the time for picking up items and switching weapons. Ouroboros Ring A(1/3) Effect: Completely immune to biochemical viroids. Active skill - Space Storage: Have a 200cm*100cm*100cm heterogeneous storage space, with a maximum load-bearing capacity of no more than 300kg [Ouroboros Bracelet A (2/3)] Equipment effect: Your melee attacks will poison enemy units. Active skill-Venomous Fury: After use, it increases melee attack power by 300 points and basic attack speed by 300% for 5 seconds. However, after the effect ends, you will enter a weak state that lasts for 10 seconds and receive an additional 100% damage. The skill cooldown time is 1 hour. [Level 1 Ordinary Backpack] [Level 3 body armor D] Equipment effect: 55% damage reduction from firearm attacks, increased carrying capacity of 50kg Items: [Biochemical Grenade D]*2 "Consumables" "Effect: Causes huge range explosion damage, especially for biochemical targets, with several times devastating killing effect! [T-Virus Antibody Vaccine C] "Consumables" Effect: Permanent immunity to T-virus after injection, but only to T-virus. [Molotov E] "Consumables" (I'm not sure if it's all consumed after using one@_@) "Usage effect: Generate a flame that covers a certain area, lasts for a period of time, and causes continuous burning damage to units entering the range! " Pan F Medical Kit F [Infrared night vision device E] Heartbeat Detector D Sapper shovel, canned beef, solid fuel, painkillers, rope, epinephrine, zippo lighter, energy drink, several 5.56Mm bullets and 9mm bullets, and a pack of Marlboro cigarettes. Kettle, matches, basic small tool box. Baseball bat F, fire ax F Battle damage durability is already very low "The map selected for this game is the Ace of Spades card, <Zombie Campus>, and the map type is defense. " "The current first phase of the mission: search for various supplies needed for survival, and survive for seven days on a campus that has been ravaged by a biochemical virus! "

41
BO
Book Friends 2023111661447551mo ago

I feel like a stealth skill alone cannot be called SSS. Anyway, we need to add some plug-ins for this stealth, such as an invincible skill, or just a blur, immunity to attacks, and attribute points. If we continue at this rate, the attribute points will be hundreds of thousands in the future. A few dozen points will be so powerful. Later, the combat power system will not collapse.

21
50mo ago

Skill issues and personality issues

An SSS-level skill is so useless, and the protagonist is also a bad guy

1
RA
Rain and Dew This Morning-little Black Light51mo ago

Wherever you see it sent, the title will appear! I don't know if it will be successful~

Qualified Player__Character Attribute Panel No.: 043 Name: Shen Shi Gender: Male Age: 24 years old Satiety: 78%/500 points (Who knows why the author uses two different ways to record 乁( •_• )ㄏ) Spiritual value:/200 Energy value: /200 Reincarnation Coin: 1850 "Current exchange ratio: 1 reincarnation coin: 10w Linguo coin Reputation: 7 points Title: [Biochemical Terminator] (Reputation ›5) "Effect: Causes an additional 150% damage to biochemical target enemies, and the attack has a biochemical virus purification effect, which greatly limits the regeneration ability of biochemical target enemies. " Combat power: 260+ [Basic attributes (equipment attributes)] Strength: 107 (+30) Agility: 94 (+30) Physical strength: 90 (All attributes +10, +20, +10, strength +3, +40, agility +5, strength +15) Talent: [Permanent Invisibility SSS] [Permanent Invisibility]: Without any consumption, you can make yourself permanently invisible and will not be observed by any unit. (Note: After the skill is released, it takes 2 seconds to fade out. Unless you make an attack or actively remove it, you will never leave the invisibility state) Skills: Firearms Novice Specialization F, Vision Enhancement E, Medical Novice Specialization F Broken Eyes A [1. Perspective]: You can consume 50 mental points to see through an area within sight. The cooling time is 1 hour. [2. Insight]: You can consume 20 spiritual points and use it on a unit whose combat power is not higher than yours to gain insight into all its basic intelligence without any cooling time limit. (Note: When you use insight on a unit, if the unit is a monster and its combat power value is less than 50% of yours, you will gain additional insight into its weaknesses.) [Bad food intake S] [1. Hate Eating]: Passive skill, your upper limit of satiety is increased by 400 points, and the upper limit of mental value and energy value are increased by 20% of the upper limit of fullness. [2. Evil Drainage]: Active skill, you can consume 100 points of satiety and activate it on any unit or item. Depending on the type of the evil drained target, you will get different benefit effects. The cooling time is 12 hours. (Note: The evil drain effect is not 100% guaranteed to be used successfully. If it fails to be used, it will only consume the satiety and not be counted in the skill cooling time.) Dance of the Gale A [Wind Dance]: Passive skill, when you enter into a one-on-one melee duel with an enemy target, this effect is automatically triggered, providing you with an additional 25% basic dodge. If your agility is higher than the opponent's, this bonus effect is doubled. Melee weapons Wolf Hunter C Effect: Increase melee attack power by 100 points, melee attack speed by 30%. [Eight-edged Iron Hammer D] (Eat it~@o@~) ranged weapons Skorpion E [Crossbow E] Small amount of crossbow arrows Effect: 100-meter range, the maximum number of reloads is one, and it takes at least 3 seconds to reload after each shot. [M24 sniper rifle D] Effect: Uses 7.62Mm bullets, muzzle velocity 790, capacity of 5 rounds and expanded capacity of 7 rounds (muzzle, scope, cheek rest and magazine can be added) Gold Winchester C Effect: A classic among classic gun types, the lever-action shotgun fires No. 12 Bullets, single-shot filling, and the speed of filling bullets is 0.91/S. It is born for hunting and will never go out of style. Equipment items: [Tyrant's Boots B(1/5)] Effect: Increases agility by 30 points, base movement speed by 50%, base jumping power by 75%, and significantly reduces the sound of footsteps when moving. [Tyrant Gauntlet B(2/5)] Effect: Increases strength by 30 points, melee attack speed by 50%, attack critical hit chance by 10%, and slightly shortens the time for picking up items and switching weapons. Ouroboros Ring A(1/3) Effect: Completely immune to biochemical viroids. Active skill - Space Storage: Have a 200cm*100cm*100cm heterogeneous storage space, with a maximum load-bearing capacity of no more than 300kg [Ouroboros Bracelet A (2/3)] Equipment effect: Your melee attacks will poison enemy units. Active skill-Venomous Fury: After use, it increases melee attack power by 300 points and basic attack speed by 300% for 5 seconds. However, after the effect ends, you will enter a weak state that lasts for 10 seconds and receive an additional 100% damage. The skill cooldown time is 1 hour. [Level 3 Tactical Backpack D] Effect: Provides an additional 250 carrying capacity bonus and increases the maximum carrying capacity of 400kg. [Level 3 body armor D] Effect: 55% damage reduction from firearm attacks, increased carrying capacity of 50kg [Level 3 bulletproof helmet D] Equipment effect: 55% damage reduction from firearm attacks on the head, and can additionally withstand three firearm headshot attacks. [Tactical Eyepiece D] Effect: Protect the eyes from direct damage, especially when caught in extreme combat difficulties such as flash bombs and gas bombs, and can effectively ensure that vision will not be damaged. [Dr. Duke's Time Stagnation Pocket Watch B] Effect: Provide you with (2/3) time stasis active skill use effects. Active skill - Time Stasis: Immune to all damage for 3.5 Seconds and enter a state of absolute invincibility, but cannot take any other actions during this period. U. B. C. S. Combat Suit D Effect: Increases all attributes by 5 points, provides an additional 5% basic melee attack speed, 2% attack critical hit chance, 5% basic movement speed, 5% basic jumping power, and provides 15% basic resistance to abnormal environmental conditions, including but not limited to resistance to heat, cold, corrosion, etc. Auxiliary equipment [Spider Biochemical Manufacturing Pharmacy Instrument A] Effect: You can use the bone spurs of this potion device to pierce your body, suck your blood as raw material, and make different types of injections based on the consumption of your current status value. Spend 50 life/spirit/energy to respectively increase combat power (red), increase mental resistance (gray-white), and treatment (blue-purple). Items: [Biochemical Grenade D]*2 "Consumables" "Effect: Causes huge range explosion damage, especially for biochemical targets, with several times devastating killing effect! [T-Virus Antibody Vaccine C] "Consumables" Effect: Permanent immunity to T-virus after injection, but only to T-virus. Pan F, medical kit F, infrared night vision device E, heartbeat detector D, rope, epinephrine, zippo lighter, energy drink, 5.56 Mm bullets, and a pack of Marlboro cigarettes. Kettle, matches, basic small tool box. Ordinary telescope F

1
CU
Cultivation of Mind and Body50mo ago

,

Forcibly suppressing the protagonist's strength, Holy Mother's text

1
RA
Rainy Day50mo ago

Not worthy of SSS

I feel that this talent is an S-level thing at best. Why, after thinking about it, there is a slight sound when walking in stealth. It can be detected with only a few dozen attribute points. Hundreds or thousands of attribute points in the future, wouldn't it be detected more keenly? Even if you don't move, any range of skills will be detected.

1
JU
Judge of the Future50mo ago

This introduction is a bit similar

It's very similar to what I read in a book before. Spades, diamonds, and clubs seem to represent levels of intelligence, luck, strength, cooperation, etc.

11
VI
Violent Tendencies47mo ago

Very good book

What a pity eunuch, didn't the author say he would finish writing the campus chapter?

WH
Who Am I.48mo ago

Daily check-in will bring you a wave of experience.

You Might Also Like