It Makes Sense for Adventurers to Rely on Bonds to Get Through Dungeons

It Makes Sense for Adventurers to Rely on Bonds to Get Through Dungeons

by Wrong Choice

Length:
113Kwords
Latest:
Ch. 61事出反常,必是反常
Activity:
Updated 5d agoScraped 5d ago
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0QD Score

About This Novel

[Fantasy World] [Talent] [Attribute Growth] [Quest Adventure] Ian traveled to a different world full of dungeons and became an adventurer. The bad news is that it's not that you travel back in time to a local and start out knowing nothing; The good news is that Ian knows that this is a fantasy world with all kinds of extraordinary powers, and he has a talent called [Power of Bond]. As long as you collect bonds and meet the conditions, you will be blessed with various abilities! Kill the first Goblin and obtain the [Self-Challenge] bond. As long as he kills enough types of monsters, he can obtain a more powerful emblem! Absorb the bond [Adventurer Team] from the people passing by, and get [The growth points obtained from killing monsters are doubled according to the number of bond members! ]'S blessing. At this point, Ian began to find teammates and form bonds. Form a [Sword and Shield Combination] bond with the beautiful girl you met during the commission, and get [Suitable for both offense and defense] and [Bond Blessing: Strength +7, Root +5] Get along with adventurers in the Adventurer's Guild, form the bond of [Make Friends], and obtain [Bond Ability: Integrity First] Relying on the many blessings brought by the bond, Ian started from a rough stone level adventurer, conquered many dungeons, and gradually moved towards the highest peak of an adventurer and heraldic warrior! In the poems sung by poets, there will always be a passage like this said by Ian: "It makes sense for adventurers to rely on bonds to get through dungeons!"

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